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Модератор форума: GeorgF |
Форум » Глобальные модификации для S.T.A.L.K.E.R - Тени Чернобыля » Форум мода "Объединенный пак - 2.1" » Вылеты и баги в Объединённый паке - 2.1 |
Вылеты и баги в Объединённый паке - 2.1 |
Дата: Суббота, 02.02.2019, 15:26
Сообщение #1
В данной теме описываем и выкладываем сюда свои: Вылеты и Баги в Объединённом паке - 2.1.
1. Обязательно указываем игровой набор (патчи, фиксы, правки). 2. Обязательно выкладываем лог вылета! Прячем под спойлер! 3. Лог, сейвы, скриншоты находятся в папке: Program Files (x86) - OP - 2.1 - userdata. Сообщение отредактировал GeorgF - Суббота, 10.10.2020, 09:54 |
Дата: Воскресенье, 13.06.2021, 21:46
Сообщение #361
Mort, ну не все так печально. Давай сейв перед сдачей квеста Димаку и свою gamedata.Или в spawn_sections.ltx в конце попробуй вписать #include "spawn_sections_v92.ltx"
Dum spiro, spero! Сообщение отредактировал zima59 - Воскресенье, 13.06.2021, 21:50 |
Дата: Воскресенье, 13.06.2021, 23:35
Сообщение #362
zima59, спасибо большое!!!! самостоятельно не смогу ничего сделать, так как строчка уже написана в конце файла spawn_sections.ltx, так что, придётся вам мне все таки помочь, вот вроде ссылка, никогда не пользовался, надеюсь работает My WebPage. И поздравляю всех с датой релиза сталкера 2!!!!! Мы не зря ждали столько времени
Сообщение отредактировал Mort - Воскресенье, 13.06.2021, 23:56 |
Дата: Понедельник, 14.06.2021, 10:38
Сообщение #363
Mort, свою spawn_section.ltx убери и поставь эту https://disk.yandex.ru/d/zpa6jThHP1LPng вылета не должно быть. Проверил с твоей сохранки и с твоей gamedata. И пожелания: Не таскай столько хлама, у тебя же спавнер есть, разгрузи рюкзак до минимума и увидишь разницу.
Dum spiro, spero! |
Дата: Понедельник, 21.06.2021, 01:03
Сообщение #365
такой вылет:Expression : strchr(str, ']')
Function : CInifile::Load File : Xr_ini.cpp Line : 191 Description : Bad ini section found: Arguments : [collide переход арм.склады радар оп2.1 патч8.2 правка 33 слота под арты как лечить этот вылет |
Дата: Понедельник, 21.06.2021, 12:58
Сообщение #367
muhin386, твой вылет из-за отсутствия квадратной скобки в конце секции [collide, но дело в том что правка 33 слота под арты не использует подобную секцию.
Что бы узнать точно в каком файле ошибка как уже сказали выше - нужен полный лог. Сообщение отредактировал Злюка - Понедельник, 21.06.2021, 13:02 |
Дата: Понедельник, 21.06.2021, 16:38
Сообщение #368
понятно.я думаю это он
[spoiler] * Detected CPU: AuthenticAMD AMD Athlon II X2 240 Processor, F31/M6/S2 Counts: 2 * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3 Initializing File System... using fs-ltx d:\program files (x86)\op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 78537 files cached, 19526Kb memory used. Init FileSystem 2.079891 sec [21.06.21 00:08:38.411] 'xrCore' build 7445, Jun 25 2019 [21.06.21 00:08:38.411] OP 2.1 Engine ver 1.0f patch ver 8.2 [21.06.21 00:08:38.411] [21.06.21 00:08:39.028] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [21.06.21 00:08:39.036] Initializing Engine... [21.06.21 00:08:39.036] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [21.06.21 00:08:39.036] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound [21.06.21 00:08:39.036] respawn_type transparent_treasure user_name ] [21.06.21 00:08:39.036] Loading config for renderer [21.06.21 00:08:39.036] Executing config-script "user.ltx"... [21.06.21 00:08:39.067] [d:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded. [21.06.21 00:08:39.067] Starting INPUT device... [21.06.21 00:08:39.098] Loading DLL: xrRender_R1.dll [21.06.21 00:08:39.137] Loading DLL: xrGame.dll [21.06.21 00:08:39.239] 'xrGame' build Jun 25 2019 12:48:47 [21.06.21 00:08:39.293] * [win32]: free[4033512 K], reserved[47784 K], committed[112944 K] [21.06.21 00:08:39.293] * [ D3D ]: textures[0 K] [21.06.21 00:08:39.293] * [x-ray]: crt heap[30962 K], process heap[30962 K], game lua[0 K], engine lua[0 K], render[0 K] [21.06.21 00:08:39.293] * [x-ray]: economy: strings[count: 37194, lengths: 1019 K, overhead: 1162 K, saved: 14734 K] [21.06.21 00:08:39.293] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [21.06.21 00:08:39.293] Executing config-script "d:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"... [21.06.21 00:08:39.293] [d:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [21.06.21 00:08:39.293] Executing config-script "user.ltx"... [21.06.21 00:08:39.293] Executing config-script "d:\program files (x86)\op-2.1\gamedata\config\rspec_low.ltx"... [21.06.21 00:08:39.293] [d:\program files (x86)\op-2.1\gamedata\config\rspec_low.ltx] successfully loaded. [21.06.21 00:08:39.293] Executing config-script "d:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"... [21.06.21 00:08:39.293] [d:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [21.06.21 00:08:39.301] - Maximum allowed affinity mask: 0x3, current: 0x2 [21.06.21 00:08:39.301] [d:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded. [21.06.21 00:08:39.301] SOUND: OpenAL: enumerate devices... [21.06.21 00:08:39.301] SOUND: OpenAL: EnumerationExtension Present [21.06.21 00:08:39.301] devices OpenAL Soft [21.06.21 00:08:39.301] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [21.06.21 00:08:39.361] SOUND: OpenAL: All available devices: [21.06.21 00:08:39.361] 1. OpenAL Soft, Spec Version 1.1 (default) [21.06.21 00:08:39.361] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [21.06.21 00:08:39.374] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [21.06.21 00:08:39.378] * sound: EAX 2.0 extension: absent [21.06.21 00:08:39.378] * sound: EAX 2.0 deferred: absent [21.06.21 00:08:39.382] * sound : cache: 49155 kb, 5707 lines, 8820 bpl [21.06.21 00:08:39.392] Starting RENDER device... [21.06.21 00:08:39.458] * GPU [vendor:10DE]-[device:FC8]: NVIDIA GeForce GT 740 [21.06.21 00:08:39.458] * GPU driver: 9.18.13.3750 [21.06.21 00:08:39.791] * CREATE: DeviceREF: 1 [21.06.21 00:08:39.791] * Texture memory: 2754 M [21.06.21 00:08:39.791] * DDI-level: 9.0 [21.06.21 00:08:39.889] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [21.06.21 00:08:39.890] * GPU vertex cache: recognized, 24 [21.06.21 00:08:39.891] * DVB created: 4096K [21.06.21 00:08:39.891] * DIB created: 512K [21.06.21 00:08:40.083] load time LTX=140 ms [21.06.21 00:08:40.097] count of .thm files=3228 [21.06.21 00:08:56.570] load time THM=16487 ms [21.06.21 00:08:56.592] * distortion: used, dev(30),need(14) [21.06.21 00:08:56.592] * SSample: 1024x768 [21.06.21 00:08:56.638] * SSample: enabled [21.06.21 00:08:56.951] - r__tf_aniso 2 [21.06.21 00:08:56.951] - r1_tf_mipbias 0.5 [21.06.21 00:08:57.053] Script debugger succesfully restarted. [21.06.21 00:09:00.638] - Gamedata version: [Сборка 2.1 final p.8k.2] [21.06.21 00:09:01.080] Starting engine... [21.06.21 00:09:01.306] GMLib loaded at 224 msec [21.06.21 00:09:02.196] Game_Globals loaded at 890 msec [21.06.21 00:09:03.027] App_Start loaded at 830 msec [21.06.21 00:09:03.116] ui_core loaded at 88 msec [21.06.21 00:09:03.223] Loading DLL: xrGameSpy.dll [21.06.21 00:09:03.396] Main_Menu loaded at 280 msec [21.06.21 00:09:19.797] * DVB created: 4096K [21.06.21 00:09:19.797] * DIB created: 512K [21.06.21 00:09:19.797] - r__tf_aniso 2 [21.06.21 00:09:19.797] - r1_tf_mipbias 0.5 [21.06.21 00:09:19.797] * SSample: 1024x768 [21.06.21 00:09:19.807] * SSample: enabled [21.06.21 00:09:19.807] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [21.06.21 00:09:19.807] * GPU vertex cache: recognized, 24 [21.06.21 00:09:19.807] *** RESET [93 ms] [21.06.21 00:09:19.837] "d:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro [21.06.21 00:09:19.837] Begin load [21.06.21 00:09:19.839] * phase time: 0 ms [21.06.21 00:09:19.902] * phase cmem: 210565 K [21.06.21 00:09:19.902] Prefetching objects... [21.06.21 00:09:20.046] * Objects loaded in 0 ms [21.06.21 00:09:30.340] * Models loaded in 10294 ms [21.06.21 00:09:30.407] * Prefetch memory: 669626Kb [21.06.21 00:09:30.425] * phase time: 10585 ms [21.06.21 00:09:30.494] * phase cmem: 843264 K [21.06.21 00:09:30.494] Starting server... [21.06.21 00:09:30.562] - Gamedata version: [Сборка 2.1 final p.8k.2] [21.06.21 00:09:30.725] * phase time: 299 ms [21.06.21 00:09:30.789] * phase cmem: 840281 K [21.06.21 00:09:30.789] Loading alife simulator... [21.06.21 00:09:30.789] * phase time: 63 ms [21.06.21 00:09:30.853] * phase cmem: 840254 K [21.06.21 00:09:30.853] Loading savegame... [21.06.21 00:09:30.998] d:\program files (x86)\op-2.1\userdata\savedgames\admin_autosave.sav save created on DEVELOPER mode! [21.06.21 00:09:30.998] * Loading key-value pairs... [21.06.21 00:09:31.105] * 20 key-value pairs were successfully loaded (0.107s) [21.06.21 00:09:31.105] * Loading spawn registry... [21.06.21 00:09:35.330] * 25177 spawn points were successfully loaded (4.225s) [21.06.21 00:09:35.331] * Loading objects... [21.06.21 00:09:36.548] * 35121 objects were successfully loaded (1.217s) 35121 [21.06.21 00:09:38.380] * Loading quick slots data... [21.06.21 00:09:38.380] * Start objects on_register'ed... [21.06.21 00:09:41.051] * 35121 objects on_register'ed (2.670s) [21.06.21 00:09:41.053] * Game admin_autosave is successfully loaded from file 'd:\program files (x86)\op-2.1\userdata\savedgames\admin_autosave.sav' (10.265s) [21.06.21 00:09:41.053] * phase time: 10265 ms [21.06.21 00:09:41.170] * phase cmem: 990747 K [21.06.21 00:09:41.170] Connecting... [21.06.21 00:09:41.515] MaxPlayers = 32 [21.06.21 00:09:41.611] * phase time: 556 ms [21.06.21 00:09:41.727] * phase cmem: 1011661 K [21.06.21 00:09:41.727] Connecting to... [21.06.21 00:09:41.728] Player not found. New player created. [21.06.21 00:09:41.729] * client : connection accepted - <> [21.06.21 00:09:41.749] * phase time: 138 ms [21.06.21 00:09:41.866] * phase cmem: 1011686 K [21.06.21 00:09:41.866] Reading level info... [21.06.21 00:09:41.878] * phase time: 129 ms [21.06.21 00:09:41.998] * phase cmem: 1011686 K [21.06.21 00:09:41.998] Loading object space... [21.06.21 00:09:43.751] * object space load: 1753 ms [21.06.21 00:09:43.751] * phase time: 1873 ms [21.06.21 00:09:43.867] * phase cmem: 1111296 K [21.06.21 00:09:43.867] Loading shaders (R1)... [21.06.21 00:09:44.075] * phase time: 322 ms [21.06.21 00:09:44.192] * phase cmem: 1112759 K [21.06.21 00:09:44.192] Loading geometry (R1)... [21.06.21 00:09:44.961] * phase time: 887 ms [21.06.21 00:09:45.078] * phase cmem: 1171668 K [21.06.21 00:09:45.094] Loading visuals (R1)... [21.06.21 00:09:45.207] * phase time: 244 ms [21.06.21 00:09:45.325] * phase cmem: 1176386 K [21.06.21 00:09:45.325] Loading details (R1)... [21.06.21 00:09:45.404] * [DETAILS] VertexConsts(256), Batch(61) [21.06.21 00:09:45.404] * [DETAILS] 40687 v(20), 26352 p [21.06.21 00:09:45.404] * [DETAILS] Batch(61), VB(794K), IB(154K) [21.06.21 00:09:45.407] * phase time: 200 ms [21.06.21 00:09:45.526] * phase cmem: 1177391 K [21.06.21 00:09:45.526] Loading sectors (R1)... [21.06.21 00:09:45.527] * Loading HOM: d:\program files (x86)\op-2.1\gamedata\levels\l10_radar\level.hom [21.06.21 00:09:45.533] * phase time: 125 ms [21.06.21 00:09:45.652] * phase cmem: 1177465 K [21.06.21 00:09:45.652] Loading AI objects... [21.06.21 00:09:45.672] - Loading music tracks from 'l10_radar_musics'... [21.06.21 00:09:45.835] * phase time: 302 ms [21.06.21 00:09:45.959] * phase cmem: 1177417 K [21.06.21 00:09:45.959] Loading PH world... [21.06.21 00:09:45.988] - Game configuring : Started [21.06.21 00:09:45.991] - Game configuring : Finished [21.06.21 00:09:46.383] * phase time: 548 ms [21.06.21 00:09:46.503] * phase cmem: 1184663 K [21.06.21 00:09:46.503] Loading textures... [21.06.21 00:09:53.155] * t-report - base: 1138, 850425 K [21.06.21 00:09:53.155] * t-report - lmap: 8, 8193 K [21.06.21 00:09:53.156] * phase time: 6771 ms [21.06.21 00:09:53.279] * phase cmem: 1366971 K [21.06.21 00:09:53.279] Synchronizing... [21.06.21 00:09:53.279] Save created on [Engine 1.0f p 8.2] [21.06.21 00:09:53.279] Save date and time [Mon Jun 21 00:05:01 2021] [21.06.21 00:09:53.326] * phase time: 170 ms [21.06.21 00:09:53.449] * phase cmem: 1366974 K [21.06.21 00:09:53.833] * [win32]: free[2289820 K], reserved[88344 K], committed[1816076 K] [21.06.21 00:09:53.833] * [ D3D ]: textures[858618 K] [21.06.21 00:09:53.833] * [x-ray]: crt heap[442385 K], process heap[442385 K], game lua[187333 K], engine lua[298 K], render[0 K] [21.06.21 00:09:53.833] * [x-ray]: economy: strings[count: 191426, lengths: 10373 K, overhead: 5982 K, saved: 26840 K] [21.06.21 00:09:53.833] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [21.06.21 00:09:53.833] * Starting measure [21.06.21 00:10:08.142] [21.06.21 00:10:08.142] FATAL ERROR [21.06.21 00:10:08.142] [21.06.21 00:10:08.142] [error]Expression : strchr(str, ']') [21.06.21 00:10:08.142] [error]Function : CInifile::Load [21.06.21 00:10:08.142] [error]File : Xr_ini.cpp [21.06.21 00:10:08.142] [error]Line : 191 [21.06.21 00:10:08.142] [error]Description : Bad ini section found: [21.06.21 00:10:08.142] [error]Arguments : [collide [21.06.21 00:10:08.142] [21.06.21 00:10:08.142] [21.06.21 00:10:08.142] stack trace: [21.06.21 00:10:08.142] [21.06.21 00:10:26.351] *** break by StackWalk *** [21.06.21 00:10:26.351] stack trace: [21.06.21 00:10:26.351] [21.06.21 00:10:26.351] 0023:7406ED6B (0x74083278 0x74083260 0x006C6C88 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295 [21.06.21 00:10:26.351] 0023:7406B5EE (0x006C90D8 0x04841F10 0x0017E5D4 0x6F4BE893) xrCore.dll, CInifile::Load(), s:\xrcore\xr_ini.cpp, 192 [21.06.21 00:10:26.351] 0023:7406BC20 (0x006C90D8 0x04841F10 0x7C99E010 0x74066941) xrCore.dll, CInifile::CInifile(), s:\xrcore\xr_ini.cpp, 82 [21.06.21 00:10:26.351] 0023:6F4BE893 (0x006C91D4 0x007ED310 0x7408212C 0x006C91EC) xrGame.dll, xr_new<CInifile,IReader *,char *>(), s:\xrcore\xrmemory_subst_msvc.h, 81 [21.06.21 00:10:26.351] 0023:6F8C1C0B (0x4C02E120 0x743FE570 0xC36ED338 0xFFFFFFFE) xrGame.dll, CGameObject::net_Spawn(), s:\xr_3da\xrgame\gameobject.cpp, 336 [21.06.21 00:10:26.351] 0023:6F8CAF34 (0x4C02E120 0x7428C572 0x00000001 0x048F883E) xrGame.dll, CPhysicsShellHolder::net_Spawn(), s:\xr_3da\xrgame\physicsshellholder.cpp, 48 [21.06.21 00:10:26.351] 0023:6F8D138E (0x4C02E120 0x7C9C4E68 0x006C92FC 0x6F8D1795) xrGame.dll, CPhysicObject::net_Spawn(), s:\xr_3da\xrgame\physicobject.cpp, 36 [21.06.21 00:10:26.351] 0023:6F8D0475 (0x4C02E120 0x006C3EE3 0x00000001 0x12EEA12C) xrGame.dll, CDestroyablePhysicsObject::net_Spawn(), s:\xr_3da\xrgame\destroyablephysicsobject.cpp, 53 [21.06.21 00:10:26.351] 0023:6F87CC49 (0x4C02E120 0x15C488F0 0x15C488F0 0x6F348E95) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 117 [21.06.21 00:10:26.351] 0023:6F87D022 (0x006CB3BC 0x68700001 0x63697379 0x7365645F) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46 [21.06.21 00:10:26.351] 0023:6F874FE3 (0x00000000 0x0BB14628 0x0BBA8030 0x0BBA80B8) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480 [21.06.21 00:10:26.351] 0023:6F8747BE (0x0291EE7B 0x05017D10 0x001063B4 0x00369E99) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550 [21.06.21 00:10:26.351] 0023:000BFB8C (0x00369E99 0x0000003C 0x0017E460 0x4208E858) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77 [21.06.21 00:10:26.351] 0023:001063B4 (0x00000000 0x00181930 0xFFFDE000 0x0000000E) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350 [21.06.21 00:10:26.351] 0023:00106895 (0x00181930 0x00000063 0x00181930 0x006CF874) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245 [21.06.21 00:10:26.351] 0023:000D113A (0x00000000 0x00181930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291 [21.06.21 00:10:26.351] 0023:000D0D50 (0x00070000 0x00000000 0x007A2BB7 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719 [21.06.21 00:10:26.351] 0023:000D0960 (0x00070000 0x00000000 0x007A2BB7 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777 [21.06.21 00:10:26.351] 0023:000CB6CB (0xFFFDE000 0x006CF950 0x777C9ED2 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253 [21.06.21 00:10:26.351] 0023:772933CA (0xFFFDE000 0x75756357 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk() [21.06.21 00:10:26.351] 0023:777C9ED2 (0x000CB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain() [21.06.21 00:10:26.351] 0023:777C9EA5 (0x000CB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain() |
Дата: Понедельник, 21.06.2021, 16:51
Сообщение #369
muhin386, загрузи на этот файлообменник свою папку gamedata и выложи ссылку которую получишь. Только если gamedata больше 100 МБ то перед загрузкой упакуй её архиватором 7zip или WinRAR или подобными.
Как загружать файлы: 1. кликаешь на "Загрузить файлы" 2. выбираешь нужный файл на пк 3. кликаешь на "Начать загрузку" 4. ждёшь и когда появится надпись "Ваши файлы загружены!" под ней увидишь ссылку, копируешь её и вставляешь в своё сообщение. Сообщение отредактировал Злюка - Понедельник, 21.06.2021, 17:05 |
Дата: Четверг, 24.06.2021, 07:41
Сообщение #371
кто-нибудь знает, почему вылет при переходе в саркофаг ( в первый раз ). правок много. даже не знаю какие стоят. это первый вылет. до сих пор ни одного не было. патч 8к2.
Initializing File System... using fs-ltx e:\op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 80444 files cached, 18793Kb memory used. Init FileSystem 2.479177 sec [23.06.21 23:39:32.245] 'xrCore' build 7445, Jun 25 2019 [23.06.21 23:39:32.245] OP 2.1 Engine ver 1.0f patch ver 8.2 [23.06.21 23:39:32.245] [23.06.21 23:39:33.604] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [23.06.21 23:39:33.608] Initializing Engine... [23.06.21 23:39:33.615] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [23.06.21 23:39:33.616] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound [23.06.21 23:39:33.616] respawn_type transparent_treasure user_name ] [23.06.21 23:39:33.616] Loading config for renderer [23.06.21 23:39:33.616] Executing config-script "user.ltx"... [23.06.21 23:39:33.618] [e:\op-2.1\userdata\user.ltx] successfully loaded. [23.06.21 23:39:33.618] Starting INPUT device... [23.06.21 23:39:33.638] Loading DLL: xrRender_R1.dll [23.06.21 23:39:33.699] Loading DLL: xrGame.dll [23.06.21 23:39:33.712] 'xrGame' build Jun 25 2019 12:48:47 [23.06.21 23:39:33.859] * [win32]: free[4020388 K], reserved[43668 K], committed[130184 K] [23.06.21 23:39:33.859] * [ D3D ]: textures[0 K] [23.06.21 23:39:33.859] * [x-ray]: crt heap[31612 K], process heap[31612 K], game lua[0 K], engine lua[0 K], render[0 K] [23.06.21 23:39:33.859] * [x-ray]: economy: strings[count: 37554, lengths: 1025 K, overhead: 1173 K, saved: 15510 K] [23.06.21 23:39:33.859] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [23.06.21 23:39:33.859] Executing config-script "e:\op-2.1\gamedata\config\default_controls.ltx"... [23.06.21 23:39:33.864] [e:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [23.06.21 23:39:33.864] Executing config-script "user.ltx"... [23.06.21 23:39:33.865] Executing config-script "e:\op-2.1\gamedata\config\rspec_default.ltx"... [23.06.21 23:39:33.866] [e:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded. [23.06.21 23:39:33.866] Executing config-script "e:\op-2.1\gamedata\config\default_controls.ltx"... [23.06.21 23:39:33.867] [e:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [23.06.21 23:39:33.868] - Maximum allowed affinity mask: 0x3, current: 0x2 [23.06.21 23:39:33.869] [e:\op-2.1\userdata\user.ltx] successfully loaded. [23.06.21 23:39:33.869] SOUND: OpenAL: enumerate devices... [23.06.21 23:39:33.869] SOUND: OpenAL: EnumerationExtension Present [23.06.21 23:39:33.869] devices OpenAL Soft [23.06.21 23:39:33.869] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [23.06.21 23:39:33.986] SOUND: OpenAL: All available devices: [23.06.21 23:39:33.986] 1. OpenAL Soft, Spec Version 1.1 (default) [23.06.21 23:39:33.986] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [23.06.21 23:39:34.017] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [23.06.21 23:39:34.044] * sound: EAX 2.0 extension: absent [23.06.21 23:39:34.044] * sound: EAX 2.0 deferred: absent [23.06.21 23:39:34.044] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [23.06.21 23:39:34.119] Starting RENDER device... [23.06.21 23:39:34.182] * GPU [vendor:1002]-[device:9553]: ATI Mobility Radeon HD 4500 Series [23.06.21 23:39:34.182] * GPU driver: 8.17.10.1129 [23.06.21 23:39:36.075] * CREATE: DeviceREF: 1 [23.06.21 23:39:36.075] * Texture memory: 2292 M [23.06.21 23:39:36.075] * DDI-level: 9.0 [23.06.21 23:39:36.194] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.06.21 23:39:36.194] * GPU vertex cache: unrecognized, 16 [23.06.21 23:39:36.195] * DVB created: 4096K [23.06.21 23:39:36.195] * DIB created: 512K [23.06.21 23:39:36.474] load time LTX=258 ms [23.06.21 23:39:36.492] count of .thm files=3228 [23.06.21 23:39:36.670] load time THM=195 ms [23.06.21 23:39:36.670] * distortion: used, dev(30),need(14) [23.06.21 23:39:36.670] * SSample: 800x480 [23.06.21 23:39:36.695] * SSample: enabled [23.06.21 23:39:37.161] - r__tf_aniso 1 [23.06.21 23:39:37.161] - r1_tf_mipbias 0. [23.06.21 23:39:37.187] Script debugger succesfully restarted. [23.06.21 23:39:41.880] - Gamedata version: [Сборка 2.1 final p.8k.2] [23.06.21 23:39:42.166] Starting engine... [23.06.21 23:39:42.352] GMLib loaded at 184 msec [23.06.21 23:39:46.733] Game_Globals loaded at 4380 msec [23.06.21 23:39:47.065] App_Start loaded at 331 msec [23.06.21 23:39:47.092] ui_core loaded at 27 msec [23.06.21 23:39:47.214] Loading DLL: xrGameSpy.dll [23.06.21 23:39:47.432] Main_Menu loaded at 339 msec [23.06.21 23:40:01.601] * DVB created: 4096K [23.06.21 23:40:01.601] * DIB created: 512K [23.06.21 23:40:01.602] - r__tf_aniso 1 [23.06.21 23:40:01.602] - r1_tf_mipbias 0. [23.06.21 23:40:01.602] * SSample: 800x480 [23.06.21 23:40:01.620] * SSample: enabled [23.06.21 23:40:01.620] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.06.21 23:40:01.620] * GPU vertex cache: unrecognized, 16 [23.06.21 23:40:01.620] *** RESET [203 ms] [23.06.21 23:40:01.649] xr_3da.exe -nointro [23.06.21 23:40:01.649] Begin load [23.06.21 23:40:01.652] * phase time: 0 ms [23.06.21 23:40:01.775] * phase cmem: 199484 K [23.06.21 23:40:01.775] Prefetching objects... [23.06.21 23:40:01.952] * Objects loaded in 0 ms [23.06.21 23:40:04.934] * Models loaded in 2981 ms [23.06.21 23:40:05.063] * Prefetch memory: 654276Kb [23.06.21 23:40:05.076] * phase time: 3424 ms [23.06.21 23:40:05.237] * phase cmem: 816821 K [23.06.21 23:40:05.237] Starting server... [23.06.21 23:40:05.430] - Gamedata version: [Сборка 2.1 final p.8k.2] [23.06.21 23:40:05.883] * phase time: 807 ms [23.06.21 23:40:06.016] * phase cmem: 813166 K [23.06.21 23:40:06.016] Loading alife simulator... [23.06.21 23:40:06.018] * phase time: 134 ms [23.06.21 23:40:06.170] * phase cmem: 813166 K [23.06.21 23:40:06.170] Loading savegame... [23.06.21 23:40:06.219] e:\op-2.1\userdata\savedgames\День 17. Автосохранение Центральная Припять - ЧАЭС-1.sav save created on DEVELOPER mode! [23.06.21 23:40:06.220] * Loading key-value pairs... [23.06.21 23:40:06.328] * 19 key-value pairs were successfully loaded (0.108s) [23.06.21 23:40:06.328] * Loading spawn registry... [23.06.21 23:40:14.804] * 25177 spawn points were successfully loaded (8.476s) [23.06.21 23:40:14.807] * Loading objects... [23.06.21 23:40:17.593] * 36647 objects were successfully loaded (2.787s) 36647 [23.06.21 23:40:21.160] * Loading quick slots data... [23.06.21 23:40:21.160] * Start objects on_register'ed... [23.06.21 23:40:27.212] * 36647 objects on_register'ed (6.052s) [23.06.21 23:40:27.217] * Game День 17. Автосохранение Центральная Припять - ЧАЭС-1 is successfully loaded from file 'e:\op-2.1\userdata\savedgames\День 17. Автосохранение Центральная Припять - ЧАЭС-1.sav' (21.201s) [23.06.21 23:40:27.217] * phase time: 21199 ms [23.06.21 23:40:27.437] * phase cmem: 972937 K [23.06.21 23:40:27.437] Connecting... [23.06.21 23:40:28.155] MaxPlayers = 32 [23.06.21 23:40:28.303] * phase time: 1086 ms [23.06.21 23:40:28.530] * phase cmem: 996602 K [23.06.21 23:40:28.530] Connecting to... [23.06.21 23:40:28.540] Player not found. New player created. [23.06.21 23:40:28.551] * client : connection accepted - <> [23.06.21 23:40:28.563] * phase time: 259 ms [23.06.21 23:40:28.791] * phase cmem: 996625 K [23.06.21 23:40:28.791] Reading level info... [23.06.21 23:40:28.812] * phase time: 249 ms [23.06.21 23:40:29.040] * phase cmem: 996616 K [23.06.21 23:40:29.040] Loading object space... [23.06.21 23:40:31.481] * object space load: 2441 ms [23.06.21 23:40:31.525] * phase time: 2712 ms [23.06.21 23:40:31.752] * phase cmem: 1058545 K [23.06.21 23:40:31.752] Loading shaders (R1)... [23.06.21 23:40:32.264] * phase time: 738 ms [23.06.21 23:40:32.488] * phase cmem: 1060101 K [23.06.21 23:40:32.488] Loading geometry (R1)... [23.06.21 23:40:34.067] * phase time: 1803 ms [23.06.21 23:40:34.296] * phase cmem: 1118511 K [23.06.21 23:40:34.296] Loading visuals (R1)... [23.06.21 23:40:35.217] * phase time: 1150 ms [23.06.21 23:40:35.449] * phase cmem: 1120902 K [23.06.21 23:40:35.449] Loading details (R1)... [23.06.21 23:40:35.679] * [DETAILS] VertexConsts(256), Batch(61) [23.06.21 23:40:35.679] * [DETAILS] 40687 v(20), 26352 p [23.06.21 23:40:35.679] * [DETAILS] Batch(61), VB(794K), IB(154K) [23.06.21 23:40:35.683] * phase time: 465 ms [23.06.21 23:40:35.926] * phase cmem: 1121965 K [23.06.21 23:40:35.926] Loading sectors (R1)... [23.06.21 23:40:35.934] * Loading HOM: e:\op-2.1\gamedata\levels\l12_stancia\level.hom [23.06.21 23:40:35.962] * phase time: 278 ms [23.06.21 23:40:36.192] * phase cmem: 1122026 K [23.06.21 23:40:36.192] Loading AI objects... [23.06.21 23:40:36.251] - Loading music tracks from 'l12_stancia_musics'... [23.06.21 23:40:36.317] * phase time: 355 ms [23.06.21 23:40:36.544] * phase cmem: 1122263 K [23.06.21 23:40:36.544] Loading PH world... [23.06.21 23:40:36.635] - Game configuring : Started [23.06.21 23:40:36.656] - Game configuring : Finished [23.06.21 23:40:37.791] * phase time: 1473 ms [23.06.21 23:40:38.033] * phase cmem: 1128897 K [23.06.21 23:40:38.033] Loading textures... [23.06.21 23:40:48.613] * t-report - base: 1068, 817246 K [23.06.21 23:40:48.613] * t-report - lmap: 8, 8193 K [23.06.21 23:40:48.613] * phase time: 10822 ms [23.06.21 23:40:48.845] * phase cmem: 1279847 K [23.06.21 23:40:48.845] Synchronizing... [23.06.21 23:40:48.845] Save created on [Engine 1.0f p 8.2] [23.06.21 23:40:48.845] Save date and time [Tue Jun 22 21:14:29 2021] [23.06.21 23:40:48.988] * phase time: 374 ms [23.06.21 23:40:49.232] * phase cmem: 1279848 K [23.06.21 23:40:50.006] * [win32]: free[2355776 K], reserved[92300 K], committed[1746164 K] [23.06.21 23:40:50.006] * [ D3D ]: textures[825439 K] [23.06.21 23:40:50.006] * [x-ray]: crt heap[1263133 K], process heap[1263133 K], game lua[204941 K], engine lua[297 K], render[0 K] [23.06.21 23:40:50.006] * [x-ray]: economy: strings[count: 182822, lengths: 9410 K, overhead: 5713 K, saved: 23563 K] [23.06.21 23:40:50.007] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [23.06.21 23:40:50.007] * Starting measure [23.06.21 23:41:16.670] [LUA] SCRIPT SYNTAX ERROR [23.06.21 23:41:16.670] [LUA] e:\op-2.1\gamedata\scripts\binders\bind_fot.script:413: 'then' expected near 'sms' [23.06.21 23:41:16.671] [LUA] ! ERROR script_binding function [bind_fot.init] is not loaded! [23.06.21 23:42:03.732] * MEMORY USAGE: 1419175 K [23.06.21 23:42:08.897] Unable to find Hotkey entry in registry [23.06.21 23:42:20.757] * DVB created: 4096K [23.06.21 23:42:20.757] * DIB created: 512K [23.06.21 23:42:20.758] - r__tf_aniso 1 [23.06.21 23:42:20.758] - r1_tf_mipbias 0. [23.06.21 23:42:20.758] * SSample: 800x480 [23.06.21 23:42:20.808] * SSample: enabled [23.06.21 23:42:20.808] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.06.21 23:42:20.808] * GPU vertex cache: unrecognized, 16 [23.06.21 23:42:20.808] *** RESET [0 ms] [23.06.21 23:42:25.056] * MEMORY USAGE: 1396693 K [23.06.21 23:42:25.899] * DVB created: 4096K [23.06.21 23:42:25.899] * DIB created: 512K [23.06.21 23:42:25.900] - r__tf_aniso 1 [23.06.21 23:42:25.900] - r1_tf_mipbias 0. [23.06.21 23:42:25.900] * SSample: 800x480 [23.06.21 23:42:25.928] * SSample: enabled [23.06.21 23:42:25.928] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.06.21 23:42:25.928] * GPU vertex cache: unrecognized, 16 [23.06.21 23:42:25.928] *** RESET [206 ms] [23.06.21 23:42:28.035] * MEMORY USAGE: 1357605 K [23.06.21 23:45:04.049] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!! [23.06.21 23:45:04.051] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!! [23.06.21 23:45:04.052] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!! [23.06.21 23:45:38.740] * DVB created: 4096K [23.06.21 23:45:38.740] * DIB created: 512K [23.06.21 23:45:38.741] - r__tf_aniso 1 [23.06.21 23:45:38.741] - r1_tf_mipbias 0. [23.06.21 23:45:38.741] * SSample: 800x480 [23.06.21 23:45:38.793] * SSample: enabled [23.06.21 23:45:38.793] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.06.21 23:45:38.812] * GPU vertex cache: unrecognized, 16 [23.06.21 23:45:38.812] *** RESET [0 ms] [23.06.21 23:45:42.572] * MEMORY USAGE: 1460533 K [23.06.21 23:45:43.420] * DVB created: 4096K [23.06.21 23:45:43.420] * DIB created: 512K [23.06.21 23:45:43.421] - r__tf_aniso 1 [23.06.21 23:45:43.421] - r1_tf_mipbias 0. [23.06.21 23:45:43.421] * SSample: 800x480 [23.06.21 23:45:43.450] * SSample: enabled [23.06.21 23:45:43.450] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.06.21 23:45:43.450] * GPU vertex cache: unrecognized, 16 [23.06.21 23:45:43.450] *** RESET [187 ms] [23.06.21 23:45:44.911] * MEMORY USAGE: 1418605 K [23.06.21 23:45:50.516] * Saving spawns... [23.06.21 23:45:50.523] * Saving objects... [23.06.21 23:45:51.067] * 36454 objects are successfully saved [23.06.21 23:45:51.099] * Saving key-value pairs... [23.06.21 23:45:51.175] * 19 key-value pairs were successfully saved [23.06.21 23:45:51.175] * Saving quick slots data... [23.06.21 23:45:51.269] * Game User_autosave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\user_autosave.sav' [23.06.21 23:45:51.357] - Disconnect [23.06.21 23:45:57.075] - Destroying level [23.06.21 23:45:57.390] * DVB created: 4096K [23.06.21 23:45:57.390] * DIB created: 512K [23.06.21 23:45:57.391] - r__tf_aniso 1 [23.06.21 23:45:57.391] - r1_tf_mipbias 0. [23.06.21 23:45:57.391] * SSample: 800x480 [23.06.21 23:45:57.421] * SSample: enabled [23.06.21 23:45:57.421] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [23.06.21 23:45:57.421] * GPU vertex cache: unrecognized, 16 [23.06.21 23:45:57.421] *** RESET [168 ms] [23.06.21 23:45:57.535] xr_3da.exe -nointro [23.06.21 23:45:57.535] Begin load [23.06.21 23:45:57.637] * phase time: 2 ms [23.06.21 23:45:57.952] * phase cmem: 1079498 K [23.06.21 23:45:57.952] Starting server... [23.06.21 23:45:58.583] - Gamedata version: [Сборка 2.1 final p.8k.2] [23.06.21 23:45:58.966] * phase time: 1328 ms [23.06.21 23:45:59.285] * phase cmem: 1073396 K [23.06.21 23:45:59.285] Loading alife simulator... [23.06.21 23:45:59.287] * phase time: 321 ms [23.06.21 23:45:59.612] * phase cmem: 1073396 K [23.06.21 23:45:59.612] Loading savegame... [23.06.21 23:45:59.659] e:\op-2.1\userdata\savedgames\user_autosave.sav save created on DEVELOPER mode! [23.06.21 23:45:59.659] * Loading key-value pairs... [23.06.21 23:45:59.758] * 19 key-value pairs were successfully loaded (0.099s) [23.06.21 23:45:59.759] * Loading spawn registry... [23.06.21 23:46:07.941] * 25177 spawn points were successfully loaded (8.183s) [23.06.21 23:46:07.943] * Loading objects... [23.06.21 23:46:10.635] * 36454 objects were successfully loaded (2.692s) 36454 [23.06.21 23:46:14.055] * Loading quick slots data... [23.06.21 23:46:14.055] * Start objects on_register'ed... [23.06.21 23:46:19.223] * 36454 objects on_register'ed (5.167s) [23.06.21 23:46:19.225] * Game user_autosave is successfully loaded from file 'e:\op-2.1\userdata\savedgames\user_autosave.sav' (19.939s) [23.06.21 23:46:19.225] * phase time: 19938 ms [23.06.21 23:46:19.538] * phase cmem: 1169118 K [23.06.21 23:46:19.538] Connecting... [23.06.21 23:46:19.538] MaxPlayers = 32 [23.06.21 23:46:19.670] * phase time: 444 ms [23.06.21 23:46:19.988] * phase cmem: 1169150 K [23.06.21 23:46:19.988] Connecting to... [23.06.21 23:46:19.989] Player not found. New player created. [23.06.21 23:46:19.989] * client : connection accepted - <> [23.06.21 23:46:20.032] * phase time: 362 ms [23.06.21 23:46:20.350] * phase cmem: 1169175 K [23.06.21 23:46:20.350] Reading level info... [23.06.21 23:46:20.492] * phase time: 459 ms [23.06.21 23:46:20.807] * phase cmem: 1169175 K [23.06.21 23:46:20.807] Loading object space... [23.06.21 23:46:21.895] * object space load: 1087 ms [23.06.21 23:46:21.895] * phase time: 1402 ms [23.06.21 23:46:22.217] * phase cmem: 1189426 K [23.06.21 23:46:22.217] Loading shaders (R1)... [23.06.21 23:46:22.565] * phase time: 670 ms [23.06.21 23:46:22.892] * phase cmem: 1190312 K [23.06.21 23:46:22.892] Loading geometry (R1)... [23.06.21 23:46:24.318] * phase time: 1752 ms [23.06.21 23:46:24.631] * phase cmem: 1234061 K [23.06.21 23:46:24.631] Loading visuals (R1)... [23.06.21 23:46:25.010] * phase time: 691 ms [23.06.21 23:46:25.327] * phase cmem: 1235058 K [23.06.21 23:46:25.327] Loading details (R1)... [23.06.21 23:46:25.328] * phase time: 317 ms [23.06.21 23:46:25.645] * phase cmem: 1235058 K [23.06.21 23:46:25.645] Loading sectors (R1)... [23.06.21 23:46:25.647] WARNING: Occlusion map 'e:\op-2.1\gamedata\levels\l12u_sarcofag\level.hom' not found. [23.06.21 23:46:25.647] * Loading environment modificator: e:\op-2.1\gamedata\levels\l12u_sarcofag\level.env_mod [23.06.21 23:46:25.648] * phase time: 320 ms [23.06.21 23:46:25.982] * phase cmem: 1235076 K [23.06.21 23:46:25.982] Loading AI objects... [23.06.21 23:46:26.071] - Loading music tracks from 'l12u_sarcofag_musics'... [23.06.21 23:46:26.154] * phase time: 506 ms [23.06.21 23:46:26.476] * phase cmem: 1235139 K [23.06.21 23:46:26.476] Loading PH world... [23.06.21 23:46:26.504] - Game configuring : Started [23.06.21 23:46:26.510] - Game configuring : Finished [23.06.21 23:46:26.516] * phase time: 362 ms [23.06.21 23:46:26.835] * phase cmem: 1241350 K [23.06.21 23:46:26.835] Loading textures... [23.06.21 23:46:29.971] * t-report - base: 993, 777152 K [23.06.21 23:46:29.971] * t-report - lmap: 18, 18434 K [23.06.21 23:46:29.971] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M). [23.06.21 23:46:29.971] Reduce pixel density (worse) or use more vertex lighting (better). [23.06.21 23:46:29.971] * phase time: 3455 ms [23.06.21 23:46:30.291] * phase cmem: 1267409 K [23.06.21 23:46:30.291] Synchronizing... [23.06.21 23:46:30.291] Save created on [Engine 1.0f p 8.2] [23.06.21 23:46:30.291] Save date and time [Wed Jun 23 23:45:50 2021] [23.06.21 23:46:30.308] * phase time: 336 ms [23.06.21 23:46:30.627] * phase cmem: 1267409 K [23.06.21 23:46:31.565] * [win32]: free[2205120 K], reserved[157244 K], committed[1831876 K] [23.06.21 23:46:31.565] * [ D3D ]: textures[795586 K] [23.06.21 23:46:31.565] * [x-ray]: crt heap[1250499 K], process heap[1250499 K], game lua[202669 K], engine lua[213 K], render[1004 K] [23.06.21 23:46:31.565] * [x-ray]: economy: strings[count: 191534, lengths: 9873 K, overhead: 5985 K, saved: 40910 K] [23.06.21 23:46:31.565] * [x-ray]: economy: smem[count: 44232, lengths: 25806 K, overhead: 691 K, saved: 9831 K] [23.06.21 23:46:31.565] * Starting measure [23.06.21 23:46:37.139] [LUA] SCRIPT SYNTAX ERROR [23.06.21 23:46:37.139] [LUA] e:\op-2.1\gamedata\scripts\binders\bind_fot.script:413: 'then' expected near 'sms' [23.06.21 23:46:37.139] [LUA] ! ERROR script_binding function [bind_fot.init] is not loaded! [23.06.21 23:46:47.357] object 'sar_space_restrictor': activate_by_section: section 'nill' does not exist [23.06.21 23:46:47.357] [LUA] 0 : [C ] execute [23.06.21 23:46:47.357] [LUA] 1 : [Lua] e:\op-2.1\gamedata\scripts\_g.script(524) : abort [23.06.21 23:46:47.357] [LUA] 2 : [Lua] e:\op-2.1\gamedata\scripts\xr_logic.script(420) : activate_by_section [23.06.21 23:46:47.357] [LUA] 3 : [Lua] e:\op-2.1\gamedata\scripts\xr_logic.script(1322) : initialize_obj [23.06.21 23:46:47.357] [LUA] 4 : [Lua] ...-2.1\gamedata\scripts\binders\bind_restrictor.script(98) : actor_update [23.06.21 23:46:47.357] [LUA] 5 : [Lua] ...-2.1\gamedata\scripts\binders\bind_restrictor.script(13) : actor_update [23.06.21 23:46:47.357] [LUA] 6 : [Lua] e:\op-2.1\gamedata\scripts\binders\bind_actor.script(254) : update200 [23.06.21 23:46:47.357] [LUA] 7 : [Lua] e:\op-2.1\gamedata\scripts\binders\bind_actor.script(204) : f [23.06.21 23:46:47.357] [LUA] 8 : [Lua] e:\op-2.1\gamedata\scripts\autopause.script(65) : [23.06.21 23:46:47.402] [23.06.21 23:46:47.402] FATAL ERROR [23.06.21 23:46:47.402] [23.06.21 23:46:47.402] [error]Expression : fatal error [23.06.21 23:46:47.402] [error]Function : CCC_Crash::Execute [23.06.21 23:46:47.402] [error]File : console_commands.cpp [23.06.21 23:46:47.402] [error]Line : 625 [23.06.21 23:46:47.402] [error]Description : <no expression> [23.06.21 23:46:47.402] [error]Arguments : ENGINE CRASH.See log file for detail! [23.06.21 23:46:47.402] [23.06.21 23:46:47.402] [23.06.21 23:46:47.402] stack trace: [23.06.21 23:46:47.402] [23.06.21 23:47:12.767] *** break by StackWalk *** [23.06.21 23:47:12.767] stack trace: [23.06.21 23:47:12.767] [23.06.21 23:47:12.767] 0023:64FFED6B (0x65013930 0x6501393C 0x006F9830 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295 [23.06.21 23:47:12.767] 0023:64FFF4FF (0x6502C200 0x629516B0 0x00000271 0x629516C8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428 [23.06.21 23:47:12.767] 0023:62316C65 (0x006F9D74 0x04FEC680 0x006FA9CC 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 625 [23.06.21 23:47:12.767] 0023:01320638 (0x0D137A38 0x6228ACFF 0x7F5E9C08 0x64F96D89) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526 [23.06.21 23:47:12.767] 0023:0132158E (0x7F5E9C08 0x64F96D89 0x7A08EA10 0x7F700018) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579 [23.06.21 23:47:12.768] 0023:6228ACFF (0x01321560 0x00000000 0x00000000 0x7F700018) xrGame.dll, luabind::detail::returns<void>::call<CConsole,CConsole,luabind::detail::null_type,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286 [23.06.21 23:47:12.768] 0023:6228A747 (0x01321560 0x00000000 0x00000000 0x7F700018) xrGame.dll, luabind::detail::call<CConsole,CConsole,luabind::detail::null_type,void,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407 [23.06.21 23:47:12.768] 0023:6228A62C (0x0D150F10 0x7F700018 0x64F819C7 0x006FAA40) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CConsole::*)(char const *),CConsole,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117 [23.06.21 23:47:12.768] 0023:64F63CE4 (0x7F700018 0x58B97988 0x7F700018 0x58B97968) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319 [23.06.21 23:47:12.768] 0023:64F99EAD (0x7F700018 0x614EA912 0x02AC04BC 0x7F700018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755 [23.06.21 23:47:12.768] 0023:02AC058D (0x7F700018 0x58B978F8 0xFFFFFFFF 0x58B97938) XR_3DA.exe [23.06.21 23:47:12.768] 0023:64F819C7 (0xFFFFFFFF 0x7F700018 0x006FAAD0 0x00000350) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [23.06.21 23:47:12.768] 0023:64F79175 (0x7F700018 0x58B978F8 0xFFFFFFFF 0x175AF503) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [23.06.21 23:47:12.768] 0023:02AC0531 (0x7F700018 0x58B97748 0xFFFFFFFF 0x58B97768) XR_3DA.exe [23.06.21 23:47:12.768] 0023:64F819C7 (0xFFFFFFFF 0x7F700018 0x006FAB28 0x000001A0) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [23.06.21 23:47:12.768] 0023:64F79175 (0x7F700018 0x58B97748 0xFFFFFFFF 0x614E2AAE) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [23.06.21 23:47:12.768] 0023:02AC0531 (0x7F700018 0x58B97718 0xFFFFFFFF 0x58B97748) XR_3DA.exe [23.06.21 23:47:12.768] 0023:64F819C7 (0xFFFFFFFF 0x7F700018 0x006FAB80 0x00000170) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [23.06.21 23:47:12.768] 0023:64F79175 (0x7F700018 0x58B97718 0xFFFFFFFF 0x61498DFD) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [23.06.21 23:47:12.768] 0023:02AC0531 (0x7F700018 0x58B976E8 0xFFFFFFFF 0x58B97718) XR_3DA.exe [23.06.21 23:47:12.768] 0023:64F819C7 (0xFFFFFFFF 0x7F700018 0x006FABD8 0x00000140) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [23.06.21 23:47:12.768] 0023:64F79175 (0x7F700018 0x58B976E8 0xFFFFFFFF 0x61497BBD) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [23.06.21 23:47:12.768] 0023:02AC0531 (0x7F700018 0x58B97668 0x00000000 0x58B97668) XR_3DA.exe [23.06.21 23:47:12.768] 0023:64F819C7 (0x00000000 0x7F700018 0x006FAC20 0x00000000) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [23.06.21 23:47:12.768] 0023:64F79175 (0x7F700018 0x58B97668 0x00000000 0x7F700018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [23.06.21 23:47:12.768] 0023:64F79480 (0x00000000 0x64F790EC 0x7F700018 0x006FACE0) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380 [23.06.21 23:47:12.768] 0023:64F6EA02 (0x7F700018 0x006FACE0 0x00000000 0x000029B0) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821 [23.06.21 23:47:12.768] 0023:64F790EC (0x006FACE0 0x7F700018 0x00000000 0x006FACEC) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120 [23.06.21 23:47:12.768] 0023:64F794F5 (0x006FACE0 0x000000C0 0x00000000 0x01370D40) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463 [23.06.21 23:47:12.768] 0023:64F9F4BA (0x7F700018 0x00000002 0x00000000 0x62900630) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41 [23.06.21 23:47:12.768] 0023:62209080 (0x7F700018 0x006FAD44 0x4ACB4901 0x480C0238) xrGame.dll, luabind::detail::proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248 [23.06.21 23:47:12.768] 0023:625BCDF4 (0x00000000 0x01370D40 0x54877170 0x00000000) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87 [23.06.21 23:47:12.768] 0023:625132AA (0x00000000 0x00000000 0x4879D5B4 0x006FCDAC) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184 [23.06.21 23:47:12.768] 0023:6265432A (0x00000000 0x00000000 0x00000000 0x00000000) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920 [23.06.21 23:47:12.768] 0023:6264AF5C (0x00000000 0x00000001 0x4B1114B0 0x006FCDE8) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329 [23.06.21 23:47:12.768] 0023:6264C395 (0x00000000 0x006FD25C 0x00040000 0x00000001) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205 [23.06.21 23:47:12.768] 0023:62627E1B (0x00000000 0x00000002 0x0136E5D4 0x006FD5D8) xrGame.dll, CActor::shedule_Update(), s:\xr_3da\xrgame\actor.cpp, 1117 [23.06.21 23:47:12.768] 0023:012C31F4 (0x00000000 0x00000000 0x00000000 0x00000000) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 469 [23.06.21 23:47:12.768] 0023:62601999 (0x16B1695E 0x05B6CA50 0x012F63B4 0x00D9F600) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468 [23.06.21 23:47:12.768] 0023:012AFB8C (0x00D9F600 0x0000003C 0x0136E460 0x41741374) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77 [23.06.21 23:47:12.768] 0023:012F63B4 (0x00000000 0x01371930 0x00577000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350 [23.06.21 23:47:12.768] 0023:012F6895 (0x01371930 0xFFFFFFFF 0x006FF928 0x012C0D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245 [23.06.21 23:47:12.768] 0023:012C113A (0x00000000 0x01371930 0x006FD9F4 0x006FD694) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291 [23.06.21 23:47:12.768] 0023:012C0D50 (0x01260000 0x00000000 0x0078364C 0x0000000A) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719 [23.06.21 23:47:12.768] 0023:012C0960 (0x01260000 0x00000000 0x0078364C 0x0000000A) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777 [23.06.21 23:47:12.768] 0023:012BB6CB (0x00577000 0x771E0400 0x006FFA24 0x77BE72ED) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253 [23.06.21 23:47:12.768] 0023:771E0419 (0x00577000 0xC7B40244 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk() [23.06.21 23:47:12.768] 0023:77BE72ED (0xFFFFFFFF 0x77C065DC 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath() [23.06.21 23:47:12.768] 0023:77BE72BD (0x012BB73D 0x00577000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath() Сообщение отредактировал koctja111222 - Четверг, 24.06.2021, 07:43 |
Дата: Пятница, 23.07.2021, 11:41
Сообщение #372
Привет. Нет диалога c черным доктором в госпитале. Не могу пройти на закрытую территорию (телепорт). Это про Муху. Патч 8.к.2
кирукато Сообщение отредактировал demiurg - Вторник, 27.07.2021, 10:09 |
Дата: Четверг, 29.07.2021, 07:29
Сообщение #373
Привет всем, помогите пожалуйста вылечить вылет при переходе на болота ( патч 8к2, правок нет)
[29.07.21 11:03:55.572] Loading textures... [29.07.21 11:03:59.291] * t-report - base: 1512, 1312853 K [29.07.21 11:03:59.291] * t-report - lmap: 12, 12289 K [29.07.21 11:03:59.292] * phase time: 3864 ms [29.07.21 11:03:59.459] * phase cmem: 2155283 K [29.07.21 11:03:59.459] Synchronizing... [29.07.21 11:03:59.459] Save created on [Engine 1.0f p 8.2] [29.07.21 11:03:59.459] Save date and time [Thu Jul 29 11:03:38 2021] [29.07.21 11:03:59.476] * phase time: 183 ms [29.07.21 11:03:59.622] * phase cmem: 2155283 K [29.07.21 11:04:00.044] * [win32]: free[887816 K], reserved[471556 K], committed[2834868 K] [29.07.21 11:04:00.044] * [ D3D ]: textures[1325143 K] [29.07.21 11:04:00.044] * [x-ray]: crt heap[2153671 K], process heap[2153671 K], game lua[215319 K], engine lua[253 K], render[9798 K] [29.07.21 11:04:00.044] * [x-ray]: economy: strings[count: 210837, lengths: 11206 K, overhead: 6588 K, saved: 600709 K] [29.07.21 11:04:00.044] * [x-ray]: economy: smem[count: 100324, lengths: 55286 K, overhead: 1567 K, saved: 27231 K] [29.07.21 11:04:00.044] * Starting measure [29.07.21 11:04:21.924] WARNING: CLocatorAPI::check_for_file file not found file d:\games\op-2.1\gamedata\config\ [29.07.21 11:04:21.930] object 'sp_stalker_burer_restrictor': activate_by_section: section 'sr_idle' does not exist [29.07.21 11:04:21.930] [LUA] 0 : [C ] execute [29.07.21 11:04:21.930] [LUA] 1 : [Lua] d:\games\op-2.1\gamedata\scripts\_g.script(524) : abort [29.07.21 11:04:21.930] [LUA] 2 : [Lua] d:\games\op-2.1\gamedata\scripts\xr_logic.script(420) : activate_by_section [29.07.21 11:04:21.930] [LUA] 3 : [Lua] d:\games\op-2.1\gamedata\scripts\xr_logic.script(1329) : initialize_obj [29.07.21 11:04:21.930] [LUA] 4 : [Lua] ...-2.1\gamedata\scripts\binders\bind_restrictor.script(98) : actor_update [29.07.21 11:04:21.930] [LUA] 5 : [Lua] ...-2.1\gamedata\scripts\binders\bind_restrictor.script(13) : actor_update [29.07.21 11:04:21.930] [LUA] 6 : [Lua] ...es\op-2.1\gamedata\scripts\binders\bind_actor.script(254) : update200 [29.07.21 11:04:21.930] [LUA] 7 : [Lua] ...es\op-2.1\gamedata\scripts\binders\bind_actor.script(204) : [29.07.21 11:04:21.930] [29.07.21 11:04:21.930] FATAL ERROR [29.07.21 11:04:21.930] [29.07.21 11:04:21.930] [error]Expression : fatal error [29.07.21 11:04:21.930] [error]Function : CCC_Crash::Execute [29.07.21 11:04:21.930] [error]File : console_commands.cpp [29.07.21 11:04:21.930] [error]Line : 625 [29.07.21 11:04:21.930] [error]Description : [29.07.21 11:04:21.930] [error]Arguments : ENGINE CRASH.See log file for detail! [GeorgF] Поправил под спойлер, его нужно не только открывать, но и закрывать в конце сообщения Сообщение отредактировал GeorgF - Четверг, 29.07.2021, 09:51 |
Дата: Четверг, 29.07.2021, 09:36
Сообщение #374
Если нет правок, то возможно криво установился мод, раз не находится какой-то файл. Т.е. есть смысл попробовать переустановить. Я бы даже перекачал мод, а потом уже переустановил, бывает при скачке бьются архивы, особенно с яндекс-диска. Сейвы только сохрани отдельно, если не хочешь НИ начинать. |
Дата: Четверг, 29.07.2021, 12:18
Сообщение #375
Если нет правок, то возможно криво установился мод, раз не находится какой-то файл. Т.е. есть смысл попробовать переустановить. Я бы даже перекачал мод, а потом уже переустановил, бывает при скачке бьются архивы, особенно с яндекс-диска. Сейвы только сохрани отдельно, если не хочешь НИ начинать. Скачал с https://stalkermod.ru/MODYI-Teni-CHernobyilya/stalker-op-2-1.html, поставил патчи 8к и 8к2, скинул сейвы, загрузился на кордоне и иду на болота снова вылет * Detected CPU: GenuineIntel Intel® Core i5-3450 CPU @ 3.10GHz, F6/M58/S9 Counts: 4 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 Initializing File System... using fs-ltx d:\games\op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 79332 files cached, 18697Kb memory used. Init FileSystem 0.847861 sec [29.07.21 16:01:48.849] 'xrCore' build 7445, Jun 25 2019 [29.07.21 16:01:48.849] OP 2.1 Engine ver 1.0f patch ver 8.2 [29.07.21 16:01:48.849] [29.07.21 16:01:49.077] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [29.07.21 16:01:49.077] Initializing Engine... [29.07.21 16:01:49.079] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [29.07.21 16:01:49.079] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound [29.07.21 16:01:49.079] respawn_type transparent_treasure user_name ] [29.07.21 16:01:49.079] Loading config for renderer [29.07.21 16:01:49.079] Executing config-script "user.ltx"... [29.07.21 16:01:49.079] [d:\games\op-2.1\userdata\user.ltx] successfully loaded. [29.07.21 16:01:49.079] Starting INPUT device... [29.07.21 16:01:49.092] Loading DLL: xrRender_R2.dll [29.07.21 16:01:49.161] Loading DLL: xrGame.dll [29.07.21 16:01:49.163] 'xrGame' build Jun 25 2019 12:48:47 [29.07.21 16:01:49.198] * [win32]: free[4018068 K], reserved[62076 K], committed[114096 K] [29.07.21 16:01:49.198] * [ D3D ]: textures[0 K] [29.07.21 16:01:49.198] * [x-ray]: crt heap[32390 K], process heap[32390 K], game lua[0 K], engine lua[0 K], render[0 K] [29.07.21 16:01:49.198] * [x-ray]: economy: strings[count: 37194, lengths: 1018 K, overhead: 1162 K, saved: 14734 K] [29.07.21 16:01:49.198] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [29.07.21 16:01:49.198] Executing config-script "d:\games\op-2.1\gamedata\config\default_controls.ltx"... [29.07.21 16:01:49.199] [d:\games\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [29.07.21 16:01:49.199] Executing config-script "user.ltx"... [29.07.21 16:01:49.199] Executing config-script "d:\games\op-2.1\gamedata\config\rspec_extreme.ltx"... [29.07.21 16:01:49.199] [d:\games\op-2.1\gamedata\config\rspec_extreme.ltx] successfully loaded. [29.07.21 16:01:49.199] Executing config-script "d:\games\op-2.1\gamedata\config\default_controls.ltx"... [29.07.21 16:01:49.199] [d:\games\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [29.07.21 16:01:49.200] - Maximum allowed affinity mask: 0xF, current: 0xE [29.07.21 16:01:49.200] [d:\games\op-2.1\userdata\user.ltx] successfully loaded. [29.07.21 16:01:49.200] SOUND: OpenAL: enumerate devices... [29.07.21 16:01:49.200] SOUND: OpenAL: EnumerationExtension Present [29.07.21 16:01:49.200] devices OpenAL Soft [29.07.21 16:01:49.200] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [29.07.21 16:01:49.238] SOUND: OpenAL: All available devices: [29.07.21 16:01:49.238] 1. OpenAL Soft, Spec Version 1.1 (default) [29.07.21 16:01:49.238] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [29.07.21 16:01:49.246] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [29.07.21 16:01:49.251] * sound: EAX 2.0 extension: absent [29.07.21 16:01:49.251] * sound: EAX 2.0 deferred: absent [29.07.21 16:01:49.251] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [29.07.21 16:01:49.259] Starting RENDER device... [29.07.21 16:01:49.288] * GPU [vendor:10DE]-[device:1401]: NVIDIA GeForce GTX 960 [29.07.21 16:01:49.288] * GPU driver: 30.0.14.7111 [29.07.21 16:01:49.421] * CREATE: DeviceREF: 1 [29.07.21 16:01:49.421] * Texture memory: 4072 M [29.07.21 16:01:49.421] * DDI-level: 9.0 [29.07.21 16:01:49.426] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.07.21 16:01:49.427] * GPU vertex cache: unrecognized, 16 [29.07.21 16:01:49.427] * DVB created: 4096K [29.07.21 16:01:49.428] * DIB created: 512K [29.07.21 16:01:49.436] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.07.21 16:01:49.436] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.07.21 16:01:49.436] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.07.21 16:01:49.436] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.07.21 16:01:49.436] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.07.21 16:01:49.436] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.07.21 16:01:49.436] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.07.21 16:01:49.436] Renderer doesn't support blender 'effects\shadow_world' [29.07.21 16:01:49.436] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [29.07.21 16:01:49.507] load time LTX=70 ms [29.07.21 16:01:49.516] count of .thm files=3228 [29.07.21 16:01:49.580] load time THM=73 ms [29.07.21 16:01:49.580] * NULLRT supported [29.07.21 16:01:49.580] * ...and used [29.07.21 16:01:49.580] * HWDST/PCF supported and used [29.07.21 16:01:49.580] * NV-DBT supported and used [29.07.21 16:01:50.010] - r__tf_aniso 16 [29.07.21 16:01:50.010] - r2_tf_mipbias 0. [29.07.21 16:01:50.024] Script debugger succesfully restarted. [29.07.21 16:01:51.960] - Gamedata version: [Сборка 2.1 final p.8k.2] [29.07.21 16:01:52.054] Starting engine... [29.07.21 16:01:52.130] GMLib loaded at 75 msec [29.07.21 16:01:52.614] Game_Globals loaded at 483 msec [29.07.21 16:01:52.734] App_Start loaded at 121 msec [29.07.21 16:01:52.744] ui_core loaded at 9 msec [29.07.21 16:01:52.775] Loading DLL: xrGameSpy.dll [29.07.21 16:01:53.007] Main_Menu loaded at 263 msec [29.07.21 16:01:58.123] * DVB created: 4096K [29.07.21 16:01:58.123] * DIB created: 512K [29.07.21 16:01:58.402] - r__tf_aniso 16 [29.07.21 16:01:58.402] - r2_tf_mipbias 0. [29.07.21 16:01:58.402] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.07.21 16:01:58.402] * GPU vertex cache: recognized, 24 [29.07.21 16:01:58.402] *** RESET [315 ms] [29.07.21 16:01:58.411] "d:\games\op-2.1\bin\xr_3da.exe" -nointro [29.07.21 16:01:58.411] Begin load [29.07.21 16:01:58.412] * phase time: 0 ms [29.07.21 16:01:58.458] * phase cmem: 208846 K [29.07.21 16:01:58.458] Prefetching objects... [29.07.21 16:01:58.598] * Objects loaded in 0 ms [29.07.21 16:02:06.066] * Models loaded in 7466 ms [29.07.21 16:02:06.116] * Prefetch memory: 727542Kb [29.07.21 16:02:06.121] * phase time: 7708 ms [29.07.21 16:02:06.168] * phase cmem: 899493 K [29.07.21 16:02:06.168] Starting server... [29.07.21 16:02:06.205] - Gamedata version: [Сборка 2.1 final p.8k.2] [29.07.21 16:02:06.270] * phase time: 148 ms [29.07.21 16:02:06.317] * phase cmem: 897161 K [29.07.21 16:02:06.317] Loading alife simulator... [29.07.21 16:02:06.318] * phase time: 47 ms [29.07.21 16:02:06.365] * phase cmem: 897146 K [29.07.21 16:02:06.365] Loading savegame... [29.07.21 16:02:06.390] * Loading key-value pairs... [29.07.21 16:02:06.446] * 20 key-value pairs were successfully loaded (0.056s) [29.07.21 16:02:06.446] * Loading spawn registry... [29.07.21 16:02:08.629] * 25177 spawn points were successfully loaded (2.183s) [29.07.21 16:02:08.629] * Loading objects... [29.07.21 16:02:09.437] * 35979 objects were successfully loaded (0.808s) 35979 [29.07.21 16:02:10.529] * Loading quick slots data... [29.07.21 16:02:10.529] * Start objects on_register'ed... [29.07.21 16:02:12.546] * 35979 objects on_register'ed (2.016s) [29.07.21 16:02:12.547] * Game bot4r_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\bot4r_quicksave.sav' (6.229s) [29.07.21 16:02:12.547] * phase time: 6229 ms [29.07.21 16:02:12.635] * phase cmem: 1068093 K [29.07.21 16:02:12.635] Connecting... [29.07.21 16:02:13.281] MaxPlayers = 32 [29.07.21 16:02:13.395] * phase time: 847 ms [29.07.21 16:02:13.481] * phase cmem: 1087148 K [29.07.21 16:02:13.481] Connecting to... [29.07.21 16:02:13.481] Player not found. New player created. [29.07.21 16:02:13.482] * client : connection accepted - <> [29.07.21 16:02:13.507] * phase time: 112 ms [29.07.21 16:02:13.593] * phase cmem: 1087172 K [29.07.21 16:02:13.593] Reading level info... [29.07.21 16:02:13.605] * phase time: 97 ms [29.07.21 16:02:13.691] * phase cmem: 1087172 K [29.07.21 16:02:13.691] Loading object space... [29.07.21 16:02:13.906] WARNING: CLocatorAPI::check_for_file file not found file d:\games\op-2.1\userdata\level_cache\l01_escape in files list (size = 79332) [29.07.21 16:02:15.531] * object space load: 1839 ms [29.07.21 16:02:15.532] * phase time: 1927 ms [29.07.21 16:02:15.620] * phase cmem: 1159840 K [29.07.21 16:02:15.620] Loading shaders (R2)... [29.07.21 16:02:15.964] * phase time: 433 ms [29.07.21 16:02:16.052] * phase cmem: 1161315 K [29.07.21 16:02:16.052] Loading geometry (R2)... [29.07.21 16:02:16.661] * phase time: 695 ms [29.07.21 16:02:16.763] * phase cmem: 1230225 K [29.07.21 16:02:16.763] Loading visuals (R2)... [29.07.21 16:02:16.833] * phase time: 172 ms [29.07.21 16:02:16.923] * phase cmem: 1235887 K [29.07.21 16:02:16.923] Loading details (R2)... [29.07.21 16:02:16.972] * [DETAILS] VertexConsts(256), Batch(61) [29.07.21 16:02:16.972] * [DETAILS] 40687 v(20), 26352 p [29.07.21 16:02:16.972] * [DETAILS] Batch(61), VB(794K), IB(154K) [29.07.21 16:02:16.973] * phase time: 140 ms [29.07.21 16:02:17.064] * phase cmem: 1236906 K [29.07.21 16:02:17.064] Loading sectors (R2)... [29.07.21 16:02:17.065] * Loading HOM: d:\games\op-2.1\gamedata\levels\l01_escape\level.hom [29.07.21 16:02:17.067] * Loading environment modificator: d:\games\op-2.1\gamedata\levels\l01_escape\level.env_mod [29.07.21 16:02:17.068] * phase time: 93 ms [29.07.21 16:02:17.156] * phase cmem: 1238097 K [29.07.21 16:02:17.156] Loading AI objects... [29.07.21 16:02:17.185] - Loading music tracks from 'l01_escape_musics'... [29.07.21 16:02:17.257] * phase time: 189 ms [29.07.21 16:02:17.364] * phase cmem: 1238045 K [29.07.21 16:02:17.364] Loading PH world... [29.07.21 16:02:17.389] - Game configuring : Started [29.07.21 16:02:17.392] - Game configuring : Finished [29.07.21 16:02:17.557] * phase time: 300 ms [29.07.21 16:02:17.648] * phase cmem: 1250959 K [29.07.21 16:02:17.648] Loading textures... [29.07.21 16:02:24.305] * t-report - base: 1549, 1284607 K [29.07.21 16:02:24.305] * t-report - lmap: 7, 7168 K [29.07.21 16:02:24.305] * phase time: 6747 ms [29.07.21 16:02:24.400] * phase cmem: 1856158 K [29.07.21 16:02:24.400] Synchronizing... [29.07.21 16:02:24.400] Save created on [Engine 1.0f p 8.2] [29.07.21 16:02:24.400] Save date and time [Thu Jul 29 15:11:06 2021] [29.07.21 16:02:24.446] * phase time: 141 ms [29.07.21 16:02:24.541] * phase cmem: 1856158 K [29.07.21 16:02:24.838] * [win32]: free[1641664 K], reserved[206092 K], committed[2346484 K] [29.07.21 16:02:24.838] * [ D3D ]: textures[1291776 K] [29.07.21 16:02:24.838] * [x-ray]: crt heap[1854589 K], process heap[1854589 K], game lua[214875 K], engine lua[264 K], render[0 K] [29.07.21 16:02:24.838] * [x-ray]: economy: strings[count: 187722, lengths: 9944 K, overhead: 5866 K, saved: 23906 K] [29.07.21 16:02:24.838] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [29.07.21 16:02:24.838] * Starting measure [29.07.21 16:02:52.497] * MEMORY USAGE: 2589843 K [29.07.21 16:03:19.152] * Saving spawns... [29.07.21 16:03:19.154] * Saving objects... [29.07.21 16:03:19.361] * 35978 objects are successfully saved [29.07.21 16:03:19.371] * Saving key-value pairs... [29.07.21 16:03:19.415] * 20 key-value pairs were successfully saved [29.07.21 16:03:19.415] * Saving quick slots data... [29.07.21 16:03:19.469] * Game bot4r_autosave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\bot4r_autosave.sav' [29.07.21 16:03:19.477] - Disconnect [29.07.21 16:03:22.438] - Destroying level [29.07.21 16:03:22.672] * DVB created: 4096K [29.07.21 16:03:22.673] * DIB created: 512K [29.07.21 16:03:22.954] - r__tf_aniso 16 [29.07.21 16:03:22.954] - r2_tf_mipbias 0. [29.07.21 16:03:22.954] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.07.21 16:03:22.954] * GPU vertex cache: recognized, 24 [29.07.21 16:03:22.954] *** RESET [350 ms] [29.07.21 16:03:22.965] "d:\games\op-2.1\bin\xr_3da.exe" -nointro [29.07.21 16:03:22.965] Begin load [29.07.21 16:03:22.974] * phase time: 1 ms [29.07.21 16:03:23.089] * phase cmem: 1163879 K [29.07.21 16:03:23.089] Starting server... [29.07.21 16:03:23.265] - Gamedata version: [Сборка 2.1 final p.8k.2] [29.07.21 16:03:23.315] * phase time: 340 ms [29.07.21 16:03:23.432] * phase cmem: 1160148 K [29.07.21 16:03:23.432] Loading alife simulator... [29.07.21 16:03:23.433] * phase time: 117 ms [29.07.21 16:03:23.552] * phase cmem: 1160148 K [29.07.21 16:03:23.552] Loading savegame... [29.07.21 16:03:23.577] * Loading key-value pairs... [29.07.21 16:03:23.626] * 20 key-value pairs were successfully loaded (0.049s) [29.07.21 16:03:23.626] * Loading spawn registry... [29.07.21 16:03:25.683] * 25177 spawn points were successfully loaded (2.058s) [29.07.21 16:03:25.684] * Loading objects... [29.07.21 16:03:26.422] * 35978 objects were successfully loaded (0.738s) 35978 [29.07.21 16:03:28.251] * Loading quick slots data... [29.07.21 16:03:28.251] * Start objects on_register'ed... [29.07.21 16:03:30.083] * 35978 objects on_register'ed (1.831s) [29.07.21 16:03:30.084] * Game bot4r_autosave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\bot4r_autosave.sav' (6.651s) [29.07.21 16:03:30.084] * phase time: 6651 ms [29.07.21 16:03:30.203] * phase cmem: 1273327 K [29.07.21 16:03:30.203] Connecting... [29.07.21 16:03:30.204] MaxPlayers = 32 [29.07.21 16:03:30.451] * phase time: 366 ms [29.07.21 16:03:30.571] * phase cmem: 1273361 K [29.07.21 16:03:30.571] Connecting to... [29.07.21 16:03:30.572] Player not found. New player created. [29.07.21 16:03:30.572] * client : connection accepted - <> [29.07.21 16:03:30.599] * phase time: 148 ms [29.07.21 16:03:30.719] * phase cmem: 1273392 K [29.07.21 16:03:30.719] Reading level info... [29.07.21 16:03:30.732] * phase time: 132 ms [29.07.21 16:03:30.850] * phase cmem: 1273392 K [29.07.21 16:03:30.850] Loading object space... [29.07.21 16:03:31.237] WARNING: CLocatorAPI::check_for_file file not found file d:\games\op-2.1\userdata\level_cache\marsh in files list (size = 79334) [29.07.21 16:03:34.145] * object space load: 3294 ms [29.07.21 16:03:34.145] * phase time: 3413 ms [29.07.21 16:03:34.282] * phase cmem: 1399934 K [29.07.21 16:03:34.282] Loading shaders (R2)... [29.07.21 16:03:34.667] * phase time: 522 ms [29.07.21 16:03:34.788] * phase cmem: 1401162 K [29.07.21 16:03:34.788] Loading geometry (R2)... [29.07.21 16:03:35.894] * phase time: 1228 ms [29.07.21 16:03:36.027] * phase cmem: 1530915 K [29.07.21 16:03:36.027] Loading visuals (R2)... [29.07.21 16:03:36.196] * phase time: 301 ms [29.07.21 16:03:36.317] * phase cmem: 1540786 K [29.07.21 16:03:36.317] Loading details (R2)... [29.07.21 16:03:36.367] * [DETAILS] VertexConsts(256), Batch(61) [29.07.21 16:03:36.367] * [DETAILS] 14640 v(20), 7808 p [29.07.21 16:03:36.368] * [DETAILS] Batch(61), VB(285K), IB(45K) [29.07.21 16:03:36.368] * phase time: 171 ms [29.07.21 16:03:36.488] * phase cmem: 1541173 K [29.07.21 16:03:36.488] Loading sectors (R2)... [29.07.21 16:03:36.488] * Loading HOM: d:\games\op-2.1\gamedata\levels\marsh\level.hom [29.07.21 16:03:36.492] * Loading environment modificator: d:\games\op-2.1\gamedata\levels\marsh\level.env_mod [29.07.21 16:03:36.492] * phase time: 123 ms [29.07.21 16:03:36.612] * phase cmem: 1541317 K [29.07.21 16:03:36.612] Loading AI objects... [29.07.21 16:03:36.683] - Loading music tracks from 'marsh_musics'... [29.07.21 16:03:36.745] * phase time: 253 ms [29.07.21 16:03:36.880] * phase cmem: 1541211 K [29.07.21 16:03:36.880] Loading PH world... [29.07.21 16:03:36.899] - Game configuring : Started [29.07.21 16:03:36.901] - Game configuring : Finished [29.07.21 16:03:36.907] * phase time: 161 ms [29.07.21 16:03:37.027] * phase cmem: 1551193 K [29.07.21 16:03:37.027] Loading textures... [29.07.21 16:03:41.696] * t-report - base: 1507, 1307815 K [29.07.21 16:03:41.696] * t-report - lmap: 12, 12289 K [29.07.21 16:03:41.696] * phase time: 4789 ms [29.07.21 16:03:41.832] * phase cmem: 2076342 K [29.07.21 16:03:41.832] Synchronizing... [29.07.21 16:03:41.832] Save created on [Engine 1.0f p 8.2] [29.07.21 16:03:41.832] Save date and time [Thu Jul 29 16:03:19 2021] [29.07.21 16:03:41.849] * phase time: 152 ms [29.07.21 16:03:41.971] * phase cmem: 2076342 K [29.07.21 16:03:42.335] * [win32]: free[1242856 K], reserved[304932 K], committed[2646452 K] [29.07.21 16:03:42.335] * [ D3D ]: textures[1320105 K] [29.07.21 16:03:42.335] * [x-ray]: crt heap[2074750 K], process heap[2074750 K], game lua[214550 K], engine lua[222 K], render[2135 K] [29.07.21 16:03:42.335] * [x-ray]: economy: strings[count: 198872, lengths: 10584 K, overhead: 6214 K, saved: 29410 K] [29.07.21 16:03:42.335] * [x-ray]: economy: smem[count: 54715, lengths: 32262 K, overhead: 854 K, saved: 13320 K] [29.07.21 16:03:42.335] * Starting measure [29.07.21 16:04:09.079] WARNING: CLocatorAPI::check_for_file file not found file d:\games\op-2.1\gamedata\config\<cusи ыЦata> in files list (size = 79335) [29.07.21 16:04:09.087] object 'sp_stalker_burer_restrictor': activate_by_section: section 'sr_idle' does not exist [29.07.21 16:04:09.087] [LUA] 0 : [C ] execute [29.07.21 16:04:09.087] [LUA] 1 : [Lua] d:\games\op-2.1\gamedata\scripts\_g.script(524) : abort [29.07.21 16:04:09.087] [LUA] 2 : [Lua] d:\games\op-2.1\gamedata\scripts\xr_logic.script(420) : activate_by_section [29.07.21 16:04:09.087] [LUA] 3 : [Lua] d:\games\op-2.1\gamedata\scripts\xr_logic.script(1329) : initialize_obj [29.07.21 16:04:09.087] [LUA] 4 : [Lua] ...-2.1\gamedata\scripts\binders\bind_restrictor.script(98) : actor_update [29.07.21 16:04:09.087] [LUA] 5 : [Lua] ...-2.1\gamedata\scripts\binders\bind_restrictor.script(13) : actor_update [29.07.21 16:04:09.087] [LUA] 6 : [Lua] ...es\op-2.1\gamedata\scripts\binders\bind_actor.script(254) : update200 [29.07.21 16:04:09.087] [LUA] 7 : [Lua] ...es\op-2.1\gamedata\scripts\binders\bind_actor.script(204) : [29.07.21 16:04:09.087] [29.07.21 16:04:09.087] FATAL ERROR [29.07.21 16:04:09.087] [29.07.21 16:04:09.087] [error]Expression : fatal error [29.07.21 16:04:09.087] [error]Function : CCC_Crash::Execute [29.07.21 16:04:09.087] [error]File : console_commands.cpp [29.07.21 16:04:09.087] [error]Line : 625 [29.07.21 16:04:09.087] [error]Description : <no expression> [29.07.21 16:04:09.087] [error]Arguments : ENGINE CRASH.See log file for detail! [29.07.21 16:04:09.087] [29.07.21 16:04:09.087] [29.07.21 16:04:09.087] stack trace: [29.07.21 16:04:09.087] [29.07.21 16:04:09.408] *** break by StackWalk *** [29.07.21 16:04:09.408] stack trace: [29.07.21 16:04:09.408] [29.07.21 16:04:09.409] 0023:6FD6ED6B (0x6FD83930 0x6FD8393C 0x003F9D20 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295 [29.07.21 16:04:09.409] 0023:6FD6F4FF (0x6FD9C200 0x6D4916B0 0x00000271 0x6D4916C8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428 [29.07.21 16:04:09.409] 0023:6CE56C65 (0x003FA264 0x05320320 0x003FAEBC 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 625 [29.07.21 16:04:09.409] 0023:005D0638 (0x06E8F028 0x6CDCACFF 0x5965D948 0x6FF16D89) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526 [29.07.21 16:04:09.409] 0023:005D158E (0x5965D948 0x6FF16D89 0x59667AA0 0xCEF40018) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579 [29.07.21 16:04:09.409] 0023:6CDCACFF (0x005D1560 0x00000000 0x00000000 0xCEF40018) xrGame.dll, luabind::detail::returns<void>::call<CConsole,CConsole,luabind::detail::null_type,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286 [29.07.21 16:04:09.409] 0023:6CDCA747 (0x005D1560 0x00000000 0x00000000 0xCEF40018) xrGame.dll, luabind::detail::call<CConsole,CConsole,luabind::detail::null_type,void,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407 [29.07.21 16:04:09.409] 0023:6CDCA62C (0x06E93040 0xCEF40018 0x6FF019C7 0x003FAF30) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__thiscall CConsole::*)(char const *),CConsole,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117 [29.07.21 16:04:09.409] 0023:6FEE3CE4 (0xCEF40018 0xCF743F88 0xCEF40018 0xCF743F68) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319 [29.07.21 16:04:09.409] 0023:6FF19EAD (0xCEF40018 0xADC01BAA 0x00E204BC 0xCEF40018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755 [29.07.21 16:04:09.409] 0023:00E2058D (0xCEF40018 0xCF743EF8 0xFFFFFFFF 0xCF743F38) XR_3DA.exe [29.07.21 16:04:09.409] 0023:6FF019C7 (0xFFFFFFFF 0xCEF40018 0x003FAFC0 0x000002C0) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [29.07.21 16:04:09.409] 0023:6FEF9175 (0xCEF40018 0xCF743EF8 0xFFFFFFFF 0x64BD858B) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [29.07.21 16:04:09.409] 0023:00E20531 (0xCEF40018 0xCF743D58 0xFFFFFFFF 0xCF743D78) XR_3DA.exe [29.07.21 16:04:09.409] 0023:6FF019C7 (0xFFFFFFFF 0xCEF40018 0x003FB018 0x00000120) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [29.07.21 16:04:09.409] 0023:6FEF9175 (0xCEF40018 0xCF743D58 0xFFFFFFFF 0xADBFCEBE) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [29.07.21 16:04:09.409] 0023:00E20531 (0xCEF40018 0xCF743D28 0xFFFFFFFF 0xCF743D58) XR_3DA.exe [29.07.21 16:04:09.409] 0023:6FF019C7 (0xFFFFFFFF 0xCEF40018 0x003FB070 0x000000F0) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [29.07.21 16:04:09.409] 0023:6FEF9175 (0xCEF40018 0xCF743D28 0xFFFFFFFF 0xADBC1E25) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [29.07.21 16:04:09.409] 0023:00E20531 (0xCEF40018 0xCF743CF8 0x00000000 0xCF743CF8) XR_3DA.exe [29.07.21 16:04:09.409] 0023:6FF019C7 (0x00000000 0xCEF40018 0x003FB0B8 0x00000000) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [29.07.21 16:04:09.409] 0023:6FEF9175 (0xCEF40018 0xCF743CF8 0x00000000 0xCEF40018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [29.07.21 16:04:09.409] 0023:6FEF9480 (0x00000000 0x6FEF90EC 0xCEF40018 0x003FB178) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380 [29.07.21 16:04:09.409] 0023:6FEEEA02 (0xCEF40018 0x003FB178 0x00000000 0x00081241) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821 [29.07.21 16:04:09.409] 0023:6FEF90EC (0x003FB178 0xCEF40018 0x00000000 0x003FB184) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120 [29.07.21 16:04:09.409] 0023:6FEF94F5 (0x003FB178 0x000000C0 0x00000000 0x00620D40) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463 [29.07.21 16:04:09.409] 0023:6FF1F4BA (0xCEF40018 0x00000002 0x00000000 0x6D440630) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41 [29.07.21 16:04:09.409] 0023:6CD49080 (0xCEF40018 0x003FB1DC 0x77723501 0x52DB3938) xrGame.dll, luabind::detail::proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248 [29.07.21 16:04:09.409] 0023:6D0FCDF4 (0x00000000 0x00620D40 0xB504FB30 0x00000000) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87 [29.07.21 16:04:09.409] 0023:6D0532AA (0x00000000 0x00000000 0x8949D6C4 0x003FD244) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184 [29.07.21 16:04:09.409] 0023:6D19432A (0x00000000 0x00000000 0x00000000 0x00000000) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920 [29.07.21 16:04:09.409] 0023:6D18AF5C (0x00000000 0x00000001 0x6439B6F0 0x003FD280) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329 [29.07.21 16:04:09.409] 0023:6D18C395 (0x00000000 0x003FD6F4 0x00000000 0x00000001) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205 [29.07.21 16:04:09.409] 0023:6D167E1B (0x00000000 0x00000002 0x0061E5D4 0x003FDA70) xrGame.dll, CActor::shedule_Update(), s:\xr_3da\xrgame\actor.cpp, 1117 [29.07.21 16:04:09.409] 0023:005731F4 (0x00000000 0x00000000 0x00000000 0x00000000) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 469 [29.07.21 16:04:09.409] 0023:6D141999 (0x00DC7C4A 0x05EFFDB0 0x005A63B4 0x00989680) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468 [29.07.21 16:04:09.409] 0023:0055FB8C (0x00989680 0x0000003C 0x0061E460 0x41D56888) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77 [29.07.21 16:04:09.409] 0023:005A63B4 (0x00000000 0x00621930 0x0084D000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350 [29.07.21 16:04:09.409] 0023:005A6895 (0x00621930 0xFFFFFFFF 0x00621930 0x003FFDC4) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245 [29.07.21 16:04:09.409] 0023:0057113A (0x00000000 0x00621930 0x00450054 0x0000000C) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291 [29.07.21 16:04:09.409] 0023:00570D50 (0x00510000 0x00000000 0x00A63861 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719 [29.07.21 16:04:09.409] 0023:00570960 (0x00510000 0x00000000 0x00A63861 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777 [29.07.21 16:04:09.409] 0023:0056B6CB (0x0084D000 0x7625FA10 0x003FFEC0 0x77297A7E) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253 [29.07.21 16:04:09.409] 0023:7625FA29 (0x0084D000 0xB7988AAE 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk() [29.07.21 16:04:09.409] 0023:77297A7E (0xFFFFFFFF 0x772B8A29 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath() [29.07.21 16:04:09.409] 0023:77297A4E (0x0056B73D 0x0084D000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath() |
Дата: Четверг, 29.07.2021, 13:02
Сообщение #377
Так может там нужно задавать вопросы по вылетам. Или скачать на офф. сайте нормально. |
Дата: Четверг, 29.07.2021, 13:50
Сообщение #379
Ивангарын,
Тот же вылет. Ты хоть бы спальник купил у Сидора... Игру скачай с офф. сайта, пропатчи. Наверно в этом проблема. |
Дата: Четверг, 29.07.2021, 14:18
Сообщение #380
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