Дата: Четверг, 27.08.2015, 17:41
Помогите! Что делать? Вылетает игра при переходе на локацию Темная лощина (несу документы Велесу) причем с любой точки не могу перейти туда! Скачал телепорт даже, все равно выкидывает(( ну или поделитесь сейвом с выполненым заданием. Лост Альфа 1.3003 озвучка русская без оружейного мода
* Detected CPU: Intel® Core i5-2450M CPU @ 2.50GHz [GenuineIntel], F6/M10/S7, 2494.00 mhz, 96-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 54084 files cached, 8920Kb memory used. Init FileSystem 1.899616 sec Lost Alpha 'xrCore' build 5630, Jul 5 2014 EH: 00805548CA869E992625B2B99EC003D6 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4053900 K], reserved[51684 K], committed[88656 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[18141 K], process heap[18141 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7381 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices DirectSound Software SOUND: OpenAL: system default SndDevice name is DirectSound Software SOUND: OpenAL: All available devices: 1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx"... [d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\rspec_high.ltx"... [d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx"... [d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:126]: Intel® HD Graphics Family * GPU driver: 8.17.10.1404 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 772 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' count of .thm files=1034 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 2048x1272 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 8 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_gradient Loading DLL: xrGameSpy.dll compiling shader yuv2rgb * [win32]: free[3792632 K], reserved[85640 K], committed[315968 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[119644 K], process heap[119644 K], game lua[3483 K], render[245 K] * [x-ray]: economy: strings[6997 K], smem[0 K] "d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro * phase time: 0 ms * phase cmem: 125548 K * phase time: 29 ms * phase cmem: 120830 K $ LA_DBG:[3524] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) $ LA_DBG:[3524] level_weathers:initing level_weathers $ LA_DBG:[3524] surge_manager:surge_manager inited * Log file has been saved successfully! * phase time: 154 ms * phase cmem: 125348 K * phase time: 2 ms * phase cmem: 125347 K * Loading spawn registry... * 23557 spawn points are successfully loaded * Loading objects... * 34250 objects are successfully loaded * Loading Store... $ LA_DBG:[3524] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[3524] load_storehouse: size=[18]/[2990]bytes : Build=[5529] $ LA_DBG:[3524] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[3524] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17117.152]kB $ LA_DBG:[3524] GameTime=[02:00:56] Map(20)=[la02_garbage], knowMaps=[9] * Log file has been saved successfully! * Game danis_quicksave is successfully loaded from file 'd:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\danis_quicksave.sav' (2.595s) * phase time: 2594 ms * phase cmem: 187453 K * phase time: 10 ms * phase cmem: 187566 K * client : connection accepted - <> * phase time: 47 ms * phase cmem: 187614 K * phase time: 16 ms * phase cmem: 187614 K * phase time: 3492 ms * phase cmem: 282287 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader add_point compiling shader vert_point compiling shader add_spot compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader tree_w_dt compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w compiling shader tree_s_point compiling shader tree_s_spot compiling shader tree_s_dt compiling shader avg4 * phase time: 142 ms * phase cmem: 286075 K * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 37175 verts, 1161 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 56823 verts, 1775 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 58749 verts, 1835 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 227565 indices, 444 Kb * phase time: 49 ms * phase cmem: 286366 K * phase time: 26 ms * phase cmem: 289466 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 63196 v(20), 40626 p * [DETAILS] Batch(61), VB(1234K), IB(238K) * phase time: 20 ms * phase cmem: 289548 K * Loading HOM: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\levels\la02_garbage\level.hom * phase time: 4 ms * phase cmem: 289570 K * phase time: 9 ms * phase cmem: 289608 K - Game configuring : Started - Game configuring : Finished * phase time: 25 ms * phase cmem: 307636 K * t-report - base: 1145, 478061 K * t-report - lmap: 28, 28675 K * phase time: 973 ms * phase cmem: 310480 K * phase time: 7 ms * phase cmem: 310480 K * [win32]: free[2891196 K], reserved[90824 K], committed[1212220 K] * [ D3D ]: textures[514776 K] * [x-ray]: crt heap[310480 K], process heap[310480 K], game lua[35944 K], render[259 K] * [x-ray]: economy: strings[22261 K], smem[0 K] compiling shader model_def_hq compiling shader model_def_hq_2 compiling shader model_def_lq compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_shadow compiling shader model_def_shadow_2 * Log file has been saved successfully! $ LA_DBG:[11194] level_weathers:presets level_weathers $ LA_DBG:[11194] level_weathers:r1 active $ LA_DBG:[11194] level_weathers:WeatherManager:__init: r2_active = false : 02:01:50 $ LA_DBG:[11194] level_weathers:has sav * Log file has been saved successfully! compiling shader model_def_lqs_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_def_shadow_0 compiling shader base_lplanes compiling shader model_def_lplanes_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_distort4glass_0 ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_11.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_12.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_13.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_14.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_15.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_16.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_17.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_17.ogg compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_def_lqs_2 ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_17.ogg compiling shader model_def_lqs_1 compiling shader model_distort_0 * MEMORY USAGE: 377980 K * End of synchronization A[1] R[1] compiling shader yuv2rgb * [win32]: free[2601740 K], reserved[103092 K], committed[1489408 K] * [ D3D ]: textures[539513 K] * [x-ray]: crt heap[379052 K], process heap[379052 K], game lua[35819 K], render[1310 K] * [x-ray]: economy: strings[13694 K], smem[8243 K] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 8 - r1_tf_mipbias 0. * SSample: 2048x1272 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled * RM_Dump: textures : 1328 * RM_Dump: rtargets : 6 * RM_Dump: vs : 67 * RM_Dump: ps : 32 * RM_Dump: dcl : 13 * RM_Dump: states : 76 * RM_Dump: tex_list : 3158 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 3663 * RM_Dump: v_elements: 3674 * RM_Dump: v_shaders : 1396 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [461 ms] * MEMORY USAGE: 355982 K * End of synchronization A[1] R[1] compiling shader yuv2rgb * [win32]: free[2585088 K], reserved[112540 K], committed[1496612 K] * [ D3D ]: textures[564181 K] * [x-ray]: crt heap[360716 K], process heap[360716 K], game lua[31782 K], render[1434 K] * [x-ray]: economy: strings[13910 K], smem[8243 K] ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_24.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_25.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_26.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_27.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_28.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_29.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_30.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_31.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_32.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_33.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_34.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_35.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_36.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_37.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_38.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_39.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_40.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_41.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\talk\jokes\joke_42.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_17.ogg compiling shader yuv2rgb * [win32]: free[2578496 K], reserved[121028 K], committed[1494716 K] * [ D3D ]: textures[564267 K] * [x-ray]: crt heap[361896 K], process heap[361896 K], game lua[36743 K], render[2353 K] * [x-ray]: economy: strings[15289 K], smem[8244 K] * Log file has been saved successfully! $ LA_DBG:[71901] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[71901] Game_Save:BuildMod=[5529]:[02:08:55]:MemUsage=[28973.184]kB:TimeFactor=[7],Map=[20~>39] $ LA_DBG:[71901] task_manager:save:#tasks=[0]/[0],size=[16] $ LA_DBG:[71901] treasure_manager:save: #treasure=[3],size=[41] ~ Used 3 NetPacket(s) total objects 2943 total stored 20561b * Saving spawns... * Saving objects... * 34253 objects are successfully saved * Writing Store... $ LA_DBG:[71901] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[71901] save_storehouse: size=[18]/[3054]bytes : Build=[5529] $ LA_DBG:[71901] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game Danis_autosave.sav is successfully saved to file 'd:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\danis_autosave.sav' - Disconnect - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[370778 K] "d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro * phase time: 0 ms * phase cmem: 229256 K $ LA_DBG:[72194] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) $ LA_DBG:[72194] level_weathers:initing level_weathers $ LA_DBG:[72194] surge_manager:surge_manager inited * Log file has been saved successfully! * phase time: 169 ms * phase cmem: 234810 K * phase time: 8 ms * phase cmem: 234809 K * Loading spawn registry... * 23557 spawn points are successfully loaded * Loading objects... * 34253 objects are successfully loaded * Loading Store... $ LA_DBG:[72194] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[72194] load_storehouse: size=[18]/[3054]bytes : Build=[5529] $ LA_DBG:[72194] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[72194] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17120.379]kB $ LA_DBG:[72194] GameTime=[02:08:55] Map(39)=[la15_darkscape], MapSaved(20)=[la02_garbage], knowMaps=[9] * Log file has been saved successfully! * Game danis_autosave is successfully loaded from file 'd:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\danis_autosave.sav' (2.527s) * phase time: 2526 ms * phase cmem: 255171 K * phase time: 18 ms * phase cmem: 255167 K * client : connection accepted - <> * phase time: 35 ms * phase cmem: 255216 K * phase time: 16 ms * phase cmem: 255216 K * phase time: 4094 ms * phase cmem: 364213 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_w_dt compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w compiling shader tree_s_dt compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 256 ms * phase cmem: 367126 K * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 59781 verts, 1868 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65501 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65445 verts, 2045 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 9274 verts, 289 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65448 verts, 2045 Kb * [Loading VB] 46619 verts, 1456 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048566 indices, 2047 Kb * [Loading IB] 1048569 indices, 2047 Kb * [Loading IB] 1048566 indices, 2047 Kb * [Loading IB] 851475 indices, 1663 Kb * phase time: 130 ms * phase cmem: 367041 K * phase time: 60 ms * phase cmem: 369197 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 43859 v(20), 28121 p * [DETAILS] Batch(61), VB(856K), IB(164K) * phase time: 27 ms * phase cmem: 369201 K * Loading HOM: d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\gamedata\levels\la15_darkscape\level.hom * phase time: 11 ms * phase cmem: 369248 K * phase time: 13 ms * phase cmem: 369285 K - Game configuring : Started - Game configuring : Finished * phase time: 38 ms * phase cmem: 386090 K * t-report - base: 1372, 542672 K * t-report - lmap: 36, 36868 K * phase time: 553 ms * phase cmem: 387919 K * phase time: 10 ms * phase cmem: 387919 K * [win32]: free[2586904 K], reserved[125108 K], committed[1482228 K] * [ D3D ]: textures[583484 K] * [x-ray]: crt heap[387919 K], process heap[387919 K], game lua[35499 K], render[2360 K] * [x-ray]: economy: strings[24270 K], smem[8235 K] * Log file has been saved successfully! $ LA_DBG:[80868] level_weathers:presets level_weathers $ LA_DBG:[80868] level_weathers:r1 active $ LA_DBG:[80868] level_weathers:WeatherManager:__init: r2_active = false : 02:09:55 $ LA_DBG:[80868] level_weathers:has sav * Log file has been saved successfully! $ LA_DBG:[80868] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[80868] [error]ABORT CALLED: $ LA_DBG:[80868] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003) $ LA_DBG:[80868] [error]Line: 1024 $ LA_DBG:[80868] [error]Description: set_save_marker:[xr_logic:vehicle_lada4996]:LOAD:Size=[30]<x>[59392]:build=[5529] $ LA_DBG:[80868] ABORT: stack traceback: ....t.a.l.k.e.r - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker' ....k.e.r - lost alpha\gamedata\scripts\xr_logic.script:1216: in function 'load_obj' ....k.e.r - lost alpha\gamedata\scripts\bind_car.script:318: in function <....k.e.r - lost alpha\gamedata\scripts\bind_car.script:314> $ LA_DBG:[80868] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[80868] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[80868] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[80868] [error]ABORT CALLED: $ LA_DBG:[80868] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1003) $ LA_DBG:[80868] [error]Line: 1024 $ LA_DBG:[80868] [error]Description: set_save_marker:[bind_car:vehicle_lada4996]:LOAD:Size=[32]<x>[20343]:build=[5529] $ LA_DBG:[80868] ABORT: stack traceback: ....t.a.l.k.e.r - lost alpha\gamedata\scripts\_g.script:1024: in function 'set_save_marker' ....k.e.r - lost alpha\gamedata\scripts\bind_car.script:319: in function <....k.e.r - lost alpha\gamedata\scripts\bind_car.script:314> $ LA_DBG:[80868] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[80868] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ compiling shader model_distort_2 - Disconnect Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] ! Error: No object to reject/sell [500] - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[362022 K] DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [d:\program files (x86)\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1
[Sashok]Читаем шапку темы, указываем версию игры. [/Sashok]Добавлено (27.08.2015, 17:41) ---------------------------------------------_Елена_ , не могли бы вы посмотреть мой сэйв? Он в аккурат перед входом на локацию...
Сообщение отредактировал Вегаз - Четверг, 27.08.2015, 14:12
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