В данной теме описываем и выкладываем сюда свои: Вылеты и Баги в Объединённом паке - 2.1.
1. Обязательно указываем игровой набор (патчи, фиксы, правки). 2. Обязательно выкладываем лог вылета! Прячем под спойлер! 3. Лог, сейвы, скриншоты находятся в папке: Program Files (x86) - OP - 2.1 - userdata.
Сообщение отредактировал GeorgF - Суббота, 10.10.2020, 09:54
Здравствуйте. Играю в ОП-2.1 финал 8.2 при установке на рабочем столе 2 ярлыка - игра и установка модов. В установке модов сначала идёт разблокировка движка потом моды. При установке мода или модов проблем нет. Но если ставлю спавнер (даже один) - вылет без каких либо окошек с ошибкой. НО после перезагрузки всё нормально, опять же НО только один раз потом вылет. Новая игра ничего не даёт.
Расскажи сначала откуда ты устанавливал игру? И почему два ярлыка? Что это вообще? А проблема со спавнером скорее всего из-за того, что он не адаптирован к 8.2.
Но если ставлю спавнер (даже один) - вылет без каких либо окошек с ошибкой.
Судя по всему это репак от Serega_Lus. Играл в него - стабильный и устойчивый. Вижу проблему со спавнером в следующем: - Access is denied - доступ запрещен (очевидно к спавнеру или в целом); - d:\games\op-2.1\gamedata\config\text\ui.xml - в конфигах, в текстовом файле отсутствует или поврежден файл ui.xml. Очевидно при скачивании. Способ лечения : - найти и вставить такой файл ( весьма затруднительно); - перекачать по новой мод (можно с этого или другого источника).
Цитатаzima59 ()
проблема со спавнером скорее всего из-за того, что он не адаптирован к 8.2.
Если это тот мод, то в менеджере файлов и моде всё адаптировано. Serega_Lus "веников не вяжет"
Блин, а как отвечать на сообщения? Что-то не въеду. [GeorgF]Я не понял, чего ты мне пишешь в ЛС одно и тоже - ерунду какую-то?! Я тебе пояснил, что написано в логе вылета и как можно выйти из этого положения, чего непонятно-то.
Сообщение отредактировал GeorgF - Воскресенье, 26.12.2021, 17:02
Добрый, новогодний день! С Новогодними праздниками всех! Прощу помощи. качал оп 2.1 с патчем 8к.2 с ap-pro.ru, с правками на вес и не только, со спавнером от Naxasa ( по моему адоптирован под 8к.2, но не уверен), проблема в том, что, дойдя до агропрома ГГ перестал бегать, пробовал переустанавливать, не помогает. Прошу, помогите!
sasha8269, Добрый день! Так вопрос надо задавать там, где качал и к Naxas. Один он знает, что там правлено. Проверь в установках правильность клавиш. А вообще, желательно играть на чистой ОП2.1.
пробовал раннее сохранение грузить, все равно бег исчез, назначал другие клавиши, не помогло, установил репак от лиса, та же история. может кто подскажет в консоль команду на спринт или в файлах что то подправить
Добавлено (03.01.2022, 14:38) --------------------------------------------- Спасибо, разобрался, оказывается на спринт нельзя переназначить клавишу х
Сообщение отредактировал sasha8269 - Понедельник, 03.01.2022, 14:32
Впервые пишу на форум, я собрал 3 части документов для Димака и при сдаче в последнем предложении вылетает игра, мне нужно просто сдать квест и я смогу дальше проходить этот мод. Спавнер имеется.
OP 2.1 Engine ver 1.0f patch ver 8.2 - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] Initializing Engine... - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type transparent_treasure user_name ] Loading config for renderer Executing config-script "user.ltx"... [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll [05.01.22 20:33:04.755] Loading DLL: xrGame.dll [05.01.22 20:33:04.761] 'xrGame' build Jun 25 2019 12:48:47 [05.01.22 20:33:04.795] * [win32]: free[4022928 K], reserved[46524 K], committed[124788 K] [05.01.22 20:33:04.795] * [ D3D ]: textures[0 K] [05.01.22 20:33:04.795] * [x-ray]: crt heap[31549 K], process heap[31549 K], game lua[0 K], engine lua[0 K], render[0 K] [05.01.22 20:33:04.795] * [x-ray]: economy: strings[count: 37532, lengths: 1025 K, overhead: 1172 K, saved: 15388 K] [05.01.22 20:33:04.795] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [05.01.22 20:33:04.795] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"... [05.01.22 20:33:04.796] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [05.01.22 20:33:04.796] Executing config-script "user.ltx"... [05.01.22 20:33:04.796] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx"... [05.01.22 20:33:04.796] [c:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded. [05.01.22 20:33:04.796] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"... [05.01.22 20:33:04.797] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [05.01.22 20:33:04.797] - Maximum allowed affinity mask: 0xF, current: 0xE [05.01.22 20:33:04.797] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded. [05.01.22 20:33:04.797] SOUND: OpenAL: enumerate devices... [05.01.22 20:33:04.797] SOUND: OpenAL: EnumerationExtension Present [05.01.22 20:33:04.797] devices OpenAL Soft [05.01.22 20:33:04.797] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [05.01.22 20:33:04.815] SOUND: OpenAL: All available devices: [05.01.22 20:33:04.815] 1. OpenAL Soft, Spec Version 1.1 (default) [05.01.22 20:33:04.815] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [05.01.22 20:33:04.821] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [05.01.22 20:33:04.824] * sound: EAX 2.0 extension: absent [05.01.22 20:33:04.824] * sound: EAX 2.0 deferred: absent [05.01.22 20:33:04.825] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [05.01.22 20:33:04.835] Starting RENDER device... [05.01.22 20:33:04.859] * GPU [vendor:1002]-[device:15D8]: AMD Radeon Vega 3 Graphics [05.01.22 20:33:04.859] * GPU driver: 27.20.1017.1011 [05.01.22 20:33:05.179] * CREATE: DeviceREF: 1 [05.01.22 20:33:05.179] * Texture memory: 4085 M [05.01.22 20:33:05.179] * DDI-level: 9.0 [05.01.22 20:33:05.188] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [05.01.22 20:33:05.188] * GPU vertex cache: unrecognized, 16 [05.01.22 20:33:05.189] * DVB created: 4096K [05.01.22 20:33:05.190] * DIB created: 512K [05.01.22 20:33:05.360] load time LTX=148 ms [05.01.22 20:33:05.385] count of .thm files=3228 [05.01.22 20:33:06.039] load time THM=678 ms [05.01.22 20:33:06.039] * distortion: used, dev(30),need(14) [05.01.22 20:33:06.039] * SSample: 1280x720 [05.01.22 20:33:06.048] * SSample: enabled [05.01.22 20:33:06.187] - r__tf_aniso 4 [05.01.22 20:33:06.187] - r1_tf_mipbias 0. [05.01.22 20:33:06.207] Script debugger succesfully restarted. [05.01.22 20:33:08.110] - Gamedata version: [Сборка 2.1 final p.8k.2] [05.01.22 20:33:08.221] Starting engine... [05.01.22 20:33:08.319] GMLib loaded at 98 msec [05.01.22 20:33:08.816] Game_Globals loaded at 497 msec [05.01.22 20:33:09.059] App_Start loaded at 242 msec [05.01.22 20:33:09.069] ui_core loaded at 9 msec [05.01.22 20:33:09.101] Loading DLL: xrGameSpy.dll [05.01.22 20:33:09.353] Main_Menu loaded at 284 msec [05.01.22 20:33:22.729] * DVB created: 4096K [05.01.22 20:33:22.729] * DIB created: 512K [05.01.22 20:33:22.729] - r__tf_aniso 4 [05.01.22 20:33:22.729] - r1_tf_mipbias 0. [05.01.22 20:33:22.729] * SSample: 1280x720 [05.01.22 20:33:22.743] * SSample: enabled [05.01.22 20:33:22.743] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [05.01.22 20:33:22.743] * GPU vertex cache: unrecognized, 16 [05.01.22 20:33:22.743] *** RESET [75 ms] [05.01.22 20:33:22.763] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro [05.01.22 20:33:22.763] Begin load [05.01.22 20:33:22.765] * phase time: 0 ms [05.01.22 20:33:22.815] * phase cmem: 199198 K [05.01.22 20:33:22.815] Prefetching objects... [05.01.22 20:33:22.860] * Objects loaded in 0 ms [05.01.22 20:33:25.001] * Models loaded in 2141 ms [05.01.22 20:33:25.058] * Prefetch memory: 663458Kb [05.01.22 20:33:25.061] * phase time: 2295 ms [05.01.22 20:33:25.098] * phase cmem: 825718 K [05.01.22 20:33:25.098] Starting server... [05.01.22 20:33:25.129] - Gamedata version: [Сборка 2.1 final p.8k.2] [05.01.22 20:33:25.191] * phase time: 130 ms [05.01.22 20:33:25.229] * phase cmem: 823469 K [05.01.22 20:33:25.229] Loading alife simulator... [05.01.22 20:33:25.230] * phase time: 38 ms [05.01.22 20:33:25.266] * phase cmem: 823470 K [05.01.22 20:33:25.266] Loading savegame... [05.01.22 20:33:25.322] c:\program files (x86)\op-2.1\userdata\savedgames\День 22. Телепорт Бар - Восточная Припять.sav save created on DEVELOPER mode! [05.01.22 20:33:25.322] * Loading key-value pairs... [05.01.22 20:33:25.391] * 20 key-value pairs were successfully loaded (0.069s) [05.01.22 20:33:25.391] * Loading spawn registry... [05.01.22 20:33:27.501] * 25177 spawn points were successfully loaded (2.111s) [05.01.22 20:33:27.502] * Loading objects... [05.01.22 20:33:28.707] * 49393 objects were successfully loaded (1.205s) 49393 [05.01.22 20:33:30.262] * Loading quick slots data... [05.01.22 20:33:30.262] * Start objects on_register'ed... [05.01.22 20:33:33.900] * 49393 objects on_register'ed (3.637s) [05.01.22 20:33:33.901] * Game День 22. Телепорт Бар - Восточная Припять is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 22. Телепорт Бар - Восточная Припять.sav' (8.672s) [05.01.22 20:33:33.901] * phase time: 8671 ms [05.01.22 20:33:33.981] * phase cmem: 999058 K [05.01.22 20:33:33.981] Connecting... [05.01.22 20:33:34.043] MaxPlayers = 32 [05.01.22 20:33:34.097] * phase time: 195 ms [05.01.22 20:33:34.172] * phase cmem: 1013262 K [05.01.22 20:33:34.172] Connecting to... [05.01.22 20:33:34.172] Player not found. New player created. [05.01.22 20:33:34.172] * client : connection accepted - <> [05.01.22 20:33:34.196] * phase time: 98 ms [05.01.22 20:33:34.278] * phase cmem: 1013286 K [05.01.22 20:33:34.278] Reading level info... [05.01.22 20:33:34.279] * phase time: 82 ms [05.01.22 20:33:34.355] * phase cmem: 1013286 K [05.01.22 20:33:34.355] Loading object space... [05.01.22 20:33:34.556] * object space load: 201 ms [05.01.22 20:33:34.557] * phase time: 277 ms [05.01.22 20:33:34.633] * phase cmem: 1058203 K [05.01.22 20:33:34.633] Loading shaders (R1)... [05.01.22 20:33:34.857] * phase time: 300 ms [05.01.22 20:33:34.933] * phase cmem: 1059439 K [05.01.22 20:33:34.933] Loading geometry (R1)... [05.01.22 20:33:35.031] * phase time: 173 ms [05.01.22 20:33:35.107] * phase cmem: 1109367 K [05.01.22 20:33:35.107] Loading visuals (R1)... [05.01.22 20:33:35.128] * phase time: 96 ms [05.01.22 20:33:35.204] * phase cmem: 1111352 K [05.01.22 20:33:35.204] Loading details (R1)... [05.01.22 20:33:35.258] * [DETAILS] VertexConsts(256), Batch(61) [05.01.22 20:33:35.258] * [DETAILS] 40687 v(20), 26352 p [05.01.22 20:33:35.258] * [DETAILS] Batch(61), VB(794K), IB(154K) [05.01.22 20:33:35.259] * phase time: 131 ms [05.01.22 20:33:35.347] * phase cmem: 1112333 K [05.01.22 20:33:35.347] Loading sectors (R1)... [05.01.22 20:33:35.349] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\l05_bar\level.hom [05.01.22 20:33:35.353] * Loading environment modificator: c:\program files (x86)\op-2.1\gamedata\levels\l05_bar\level.env_mod [05.01.22 20:33:35.353] * phase time: 93 ms [05.01.22 20:33:35.429] * phase cmem: 1112586 K [05.01.22 20:33:35.429] Loading AI objects... [05.01.22 20:33:35.437] * phase time: 83 ms [05.01.22 20:33:35.522] * phase cmem: 1112672 K [05.01.22 20:33:35.522] Loading PH world... [05.01.22 20:33:35.560] - Game configuring : Started [05.01.22 20:33:35.570] - Game configuring : Finished [05.01.22 20:33:35.753] * phase time: 315 ms [05.01.22 20:33:35.829] * phase cmem: 1126854 K [05.01.22 20:33:35.829] Loading textures... [05.01.22 20:33:36.963] * t-report - base: 1193, 838903 K [05.01.22 20:33:36.963] * t-report - lmap: 8, 8193 K [05.01.22 20:33:36.963] * phase time: 1210 ms [05.01.22 20:33:37.131] * phase cmem: 1301374 K [05.01.22 20:33:37.131] Synchronizing... [05.01.22 20:33:37.131] Save created on [Engine 1.0f p 8.2] [05.01.22 20:33:37.131] Save date and time [Wed Jan 5 20:04:16 2022] [05.01.22 20:33:37.161] * phase time: 197 ms [05.01.22 20:33:37.248] * phase cmem: 1301375 K [05.01.22 20:33:37.552] * [win32]: free[2203180 K], reserved[108452 K], committed[1882608 K] [05.01.22 20:33:37.552] * [ D3D ]: textures[847096 K] [05.01.22 20:33:37.552] * [x-ray]: crt heap[1287424 K], process heap[1287424 K], game lua[312630 K], engine lua[318 K], render[0 K] [05.01.22 20:33:37.552] * [x-ray]: economy: strings[count: 194418, lengths: 10818 K, overhead: 6075 K, saved: 25976 K] [05.01.22 20:33:37.552] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [05.01.22 20:33:37.552] * Starting measure [05.01.22 20:33:48.498] ALL_SPAWN_FIX release [bar_arena_door_0000][33960] [05.01.22 20:33:49.999] * MEMORY USAGE: 1728232 K [05.01.22 20:34:21.828] Unable to find Hotkey entry in registry [05.01.22 20:34:32.251] * Saving spawns... [05.01.22 20:34:32.254] * Saving objects... [05.01.22 20:34:32.660] * 49389 objects are successfully saved [05.01.22 20:34:32.684] * Saving key-value pairs... [05.01.22 20:34:32.723] * 20 key-value pairs were successfully saved [05.01.22 20:34:32.723] * Saving quick slots data... [05.01.22 20:34:32.820] * Game День 22. Телепорт Бар - Затон.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 22. Телепорт Бар - Затон.sav' [05.01.22 20:34:35.525] * Saving spawns... [05.01.22 20:34:35.527] * Saving objects... [05.01.22 20:34:35.920] * 49390 objects are successfully saved [05.01.22 20:34:35.945] * Saving key-value pairs... [05.01.22 20:34:36.000] * 20 key-value pairs were successfully saved [05.01.22 20:34:36.000] * Saving quick slots data... [05.01.22 20:34:36.079] * Game ПК_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\ПК_autosave.sav' [05.01.22 20:34:36.087] - Disconnect [05.01.22 20:34:41.233] - Destroying level [05.01.22 20:34:41.690] * DVB created: 4096K [05.01.22 20:34:41.690] * DIB created: 512K [05.01.22 20:34:41.691] - r__tf_aniso 4 [05.01.22 20:34:41.691] - r1_tf_mipbias 0. [05.01.22 20:34:41.691] * SSample: 1280x720 [05.01.22 20:34:41.706] * SSample: enabled [05.01.22 20:34:41.706] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [05.01.22 20:34:41.706] * GPU vertex cache: unrecognized, 16 [05.01.22 20:34:41.706] *** RESET [352 ms] [05.01.22 20:34:41.727] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro [05.01.22 20:34:41.727] Begin load [05.01.22 20:34:41.742] * phase time: 0 ms [05.01.22 20:34:41.854] * phase cmem: 1132348 K [05.01.22 20:34:41.854] Starting server... [05.01.22 20:34:42.301] - Gamedata version: [Сборка 2.1 final p.8k.2] [05.01.22 20:34:42.353] * phase time: 610 ms [05.01.22 20:34:42.465] * phase cmem: 1112135 K [05.01.22 20:34:42.465] Loading alife simulator... [05.01.22 20:34:42.466] * phase time: 112 ms [05.01.22 20:34:42.575] * phase cmem: 1112129 K [05.01.22 20:34:42.575] Loading savegame... [05.01.22 20:34:42.614] c:\program files (x86)\op-2.1\userdata\savedgames\ПК_autosave.sav save created on DEVELOPER mode! [05.01.22 20:34:42.614] * Loading key-value pairs... [05.01.22 20:34:42.659] * 20 key-value pairs were successfully loaded (0.045s) [05.01.22 20:34:42.659] * Loading spawn registry... [05.01.22 20:34:45.088] * 25177 spawn points were successfully loaded (2.428s) [05.01.22 20:34:45.089] * Loading objects... [05.01.22 20:34:46.240] * 49390 objects were successfully loaded (1.151s) 49390 [05.01.22 20:34:47.992] * Loading quick slots data... [05.01.22 20:34:47.992] * Start objects on_register'ed... [05.01.22 20:34:51.323] * 49390 objects on_register'ed (3.331s) [05.01.22 20:34:51.325] * Game ПК_autosave is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\ПК_autosave.sav' (8.860s) [05.01.22 20:34:51.325] * phase time: 8858 ms [05.01.22 20:34:51.438] * phase cmem: 1225336 K [05.01.22 20:34:51.438] Connecting... [05.01.22 20:34:51.438] MaxPlayers = 32 [05.01.22 20:34:51.500] * phase time: 175 ms [05.01.22 20:34:51.617] * phase cmem: 1225371 K [05.01.22 20:34:51.617] Connecting to... [05.01.22 20:34:51.617] Player not found. New player created. [05.01.22 20:34:51.617] * client : connection accepted - <> [05.01.22 20:34:51.641] * phase time: 141 ms [05.01.22 20:34:51.760] * phase cmem: 1225397 K [05.01.22 20:34:51.760] Reading level info... [05.01.22 20:34:51.769] * phase time: 127 ms [05.01.22 20:34:51.890] * phase cmem: 1225398 K [05.01.22 20:34:51.890] Loading object space... [05.01.22 20:34:52.337] * object space load: 446 ms [05.01.22 20:34:52.337] * phase time: 567 ms [05.01.22 20:34:52.454] * phase cmem: 1326162 K [05.01.22 20:34:52.454] Loading shaders (R1)... [05.01.22 20:34:52.739] * phase time: 402 ms [05.01.22 20:34:52.852] * phase cmem: 1327152 K [05.01.22 20:34:52.852] Loading geometry (R1)... [05.01.22 20:34:53.067] * phase time: 328 ms [05.01.22 20:34:53.184] * phase cmem: 1424309 K [05.01.22 20:34:53.184] Loading visuals (R1)... [05.01.22 20:34:53.260] * phase time: 192 ms [05.01.22 20:34:53.373] * phase cmem: 1430018 K [05.01.22 20:34:53.373] Loading details (R1)... [05.01.22 20:34:53.400] * [DETAILS] VertexConsts(256), Batch(61) [05.01.22 20:34:53.400] * [DETAILS] 10126 v(20), 5368 p [05.01.22 20:34:53.400] * [DETAILS] Batch(61), VB(197K), IB(31K) [05.01.22 20:34:53.401] * phase time: 141 ms [05.01.22 20:34:53.635] * phase cmem: 1430263 K [05.01.22 20:34:53.635] Loading sectors (R1)... [05.01.22 20:34:53.648] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\zaton\level.hom [05.01.22 20:34:53.651] * Loading environment modificator: c:\program files (x86)\op-2.1\gamedata\levels\zaton\level.env_mod [05.01.22 20:34:53.651] ERROR CEnvironment::mods_load: c:\program files (x86)\op-2.1\gamedata\levels\zaton\level.env_mod is malformed! [05.01.22 20:34:53.651] * phase time: 249 ms [05.01.22 20:34:53.764] * phase cmem: 1430518 K [05.01.22 20:34:53.764] Loading AI objects... [05.01.22 20:34:53.775] - Loading music tracks from 'zaton_musics'... [05.01.22 20:34:53.780] * phase time: 128 ms [05.01.22 20:34:53.892] * phase cmem: 1430297 K [05.01.22 20:34:53.892] Loading PH world... [05.01.22 20:34:53.926] - Game configuring : Started [05.01.22 20:34:53.928] - Game configuring : Finished [05.01.22 20:34:53.934] * phase time: 154 ms [05.01.22 20:34:54.050] * phase cmem: 1437813 K [05.01.22 20:34:54.050] Loading textures... [05.01.22 20:34:54.828] * t-report - base: 1210, 854068 K [05.01.22 20:34:54.828] * t-report - lmap: 26, 26627 K [05.01.22 20:34:54.828] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M). [05.01.22 20:34:54.828] Reduce pixel density (worse) or use more vertex lighting (better). [05.01.22 20:34:54.828] * phase time: 894 ms [05.01.22 20:34:55.012] * phase cmem: 1538032 K [05.01.22 20:34:55.012] Synchronizing... [05.01.22 20:34:55.012] Save created on [Engine 1.0f p 8.2] [05.01.22 20:34:55.012] Save date and time [Wed Jan 5 20:34:35 2022] [05.01.22 20:34:55.028] * phase time: 199 ms [05.01.22 20:34:55.142] * phase cmem: 1538032 K [05.01.22 20:34:55.549] * [win32]: free[1520976 K], reserved[295236 K], committed[2378028 K] [05.01.22 20:34:55.549] * [ D3D ]: textures[880695 K] [05.01.22 20:34:55.549] * [x-ray]: crt heap[1523478 K], process heap[1523478 K], game lua[312645 K], engine lua[285 K], render[1051 K] [05.01.22 20:34:55.549] * [x-ray]: economy: strings[count: 205403, lengths: 11481 K, overhead: 6418 K, saved: 38867 K] [05.01.22 20:34:55.549] * [x-ray]: economy: smem[count: 61358, lengths: 35661 K, overhead: 958 K, saved: 25876 K] [05.01.22 20:34:55.549] * Starting measure [05.01.22 20:36:47.758] * MEMORY USAGE: 1643591 K [05.01.22 20:39:02.447] ~ WARNING kamp[zat_stalki3_6_kamp_1] not has any suitable states for npc_id[39740].set idle state. [05.01.22 20:39:08.592] ~ WARNING kamp[zat_stalki2_kamp_1] not has any suitable states for npc_id[39643].set idle state. [05.01.22 20:39:12.753] ~ WARNING kamp[zat_stalki16_kamp_1] not has any suitable states for npc_id[39969].set idle state. [05.01.22 20:39:13.563] ~ WARNING kamp[zat_stalki2_kamp_1] not has any suitable states for npc_id[39643].set idle state. [05.01.22 20:39:15.981] ~ WARNING kamp[zat_stalki16_kamp_1] not has any suitable states for npc_id[39969].set idle state. [05.01.22 20:39:20.630] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!! [05.01.22 20:39:26.560] ~ WARNING kamp[zat_stalki1_kamp_1] not has any suitable states for npc_id[54390].set idle state. [05.01.22 20:39:27.185] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!! [05.01.22 20:39:27.185] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!! [05.01.22 20:39:29.885] ~ WARNING kamp[zat_stalki1_kamp_1] not has any suitable states for npc_id[54390].set idle state. [05.01.22 20:39:53.616] ~ WARNING kamp[zat_stalki2_kamp_1] not has any suitable states for npc_id[39643].set idle state. [05.01.22 20:40:10.348] ~ WARNING kamp[zat_stalki1_kamp_1] not has any suitable states for npc_id[54390].set idle state. [05.01.22 20:40:29.977] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!! [05.01.22 20:40:29.977] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!! [05.01.22 20:40:33.786] ~ WARNING kamp[zat_stalki2_kamp_1] not has any suitable states for npc_id[39643].set idle state. [05.01.22 20:40:50.492] ~ WARNING kamp[zat_stalki1_kamp_1] not has any suitable states for npc_id[54390].set idle state. [05.01.22 20:41:13.960] ~ WARNING kamp[zat_stalki2_kamp_1] not has any suitable states for npc_id[39643].set idle state. [05.01.22 20:41:30.909] ~ WARNING kamp[zat_stalki1_kamp_1] not has any suitable states for npc_id[54390].set idle state. [05.01.22 20:41:54.114] ~ WARNING kamp[zat_stalki2_kamp_1] not has any suitable states for npc_id[39643].set idle state. [05.01.22 20:42:11.264] ~ WARNING kamp[zat_stalki1_kamp_1] not has any suitable states for npc_id[54390].set idle state. [05.01.22 20:42:51.473] ~ WARNING kamp[zat_stalki1_kamp_1] not has any suitable states for npc_id[54390].set idle state. [05.01.22 20:43:04.752] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!! [05.01.22 20:43:26.407] ~ WARNING kamp[zat_stalki16_kamp_1] not has any suitable states for npc_id[40021].set idle state. [05.01.22 20:43:31.760] ~ WARNING kamp[zat_stalki1_kamp_1] not has any suitable states for npc_id[54390].set idle state. [05.01.22 20:43:39.832] ~ WARNING kamp[zat_stalki16_kamp_1] not has any suitable states for npc_id[40021].set idle state. [05.01.22 20:44:20.020] ~ WARNING kamp[zat_stalki16_kamp_1] not has any suitable states for npc_id[40021].set idle state. [05.01.22 20:50:25.650] ~ WARNING kamp[zat_stalki15_kamp_1] not has any suitable states for npc_id[40002].set idle state. [05.01.22 20:50:28.840] ~ WARNING kamp[zat_stalki15_kamp_1] not has any suitable states for npc_id[40002].set idle state. [05.01.22 20:52:42.021] * Saving spawns... [05.01.22 20:52:42.026] * Saving objects... [05.01.22 20:52:42.445] * 49463 objects are successfully saved [05.01.22 20:52:42.468] * Saving key-value pairs... [05.01.22 20:52:42.517] * 20 key-value pairs were successfully saved [05.01.22 20:52:42.517] * Saving quick slots data... [05.01.22 20:52:42.608] * Game ПК_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\ПК_autosave.sav' [05.01.22 20:52:42.612] - Disconnect [05.01.22 20:52:46.134] - Destroying level [05.01.22 20:52:47.100] * DVB created: 4096K [05.01.22 20:52:47.100] * DIB created: 512K [05.01.22 20:52:47.100] - r__tf_aniso 4 [05.01.22 20:52:47.100] - r1_tf_mipbias 0. [05.01.22 20:52:47.100] * SSample: 1280x720 [05.01.22 20:52:47.111] * SSample: enabled [05.01.22 20:52:47.111] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [05.01.22 20:52:47.111] * GPU vertex cache: unrecognized, 16 [05.01.22 20:52:47.111] *** RESET [811 ms] [05.01.22 20:52:47.130] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro [05.01.22 20:52:47.130] Begin load [05.01.22 20:52:47.138] * phase time: 0 ms [05.01.22 20:52:47.301] * phase cmem: 1181441 K [05.01.22 20:52:47.301] Starting server... [05.01.22 20:52:47.563] - Gamedata version: [Сборка 2.1 final p.8k.2] [05.01.22 20:52:47.632] * phase time: 493 ms [05.01.22 20:52:47.788] * phase cmem: 1177017 K [05.01.22 20:52:47.788] Loading alife simulator... [05.01.22 20:52:47.789] * phase time: 156 ms [05.01.22 20:52:47.948] * phase cmem: 1177017 K [05.01.22 20:52:47.948] Loading savegame... [05.01.22 20:52:47.995] c:\program files (x86)\op-2.1\userdata\savedgames\ПК_autosave.sav save created on DEVELOPER mode! [05.01.22 20:52:47.995] * Loading key-value pairs... [05.01.22 20:52:48.051] * 20 key-value pairs were successfully loaded (0.056s) [05.01.22 20:52:48.051] * Loading spawn registry... [05.01.22 20:52:50.645] * 25177 spawn points were successfully loaded (2.593s) [05.01.22 20:52:50.646] * Loading objects... [05.01.22 20:52:52.049] * 49463 objects were successfully loaded (1.403s) 49463 [05.01.22 20:52:53.926] * Loading quick slots data... [05.01.22 20:52:53.926] * Start objects on_register'ed... [05.01.22 20:52:57.666] * 49463 objects on_register'ed (3.740s) [05.01.22 20:52:57.668] * Game ПК_autosave is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\ПК_autosave.sav' (9.881s) [05.01.22 20:52:57.668] * phase time: 9879 ms [05.01.22 20:52:57.855] * phase cmem: 1280369 K [05.01.22 20:52:57.855] Connecting... [05.01.22 20:52:57.855] MaxPlayers = 32 [05.01.22 20:52:57.919] * phase time: 250 ms [05.01.22 20:52:58.066] * phase cmem: 1280405 K [05.01.22 20:52:58.066] Connecting to... [05.01.22 20:52:58.067] Player not found. New player created. [05.01.22 20:52:58.067] * client : connection accepted - <> [05.01.22 20:52:58.091] * phase time: 172 ms [05.01.22 20:52:58.228] * phase cmem: 1280432 K [05.01.22 20:52:58.228] Reading level info... [05.01.22 20:52:58.230] * phase time: 139 ms [05.01.22 20:52:58.405] * phase cmem: 1280432 K [05.01.22 20:52:58.405] Loading object space... [05.01.22 20:52:58.920] * object space load: 514 ms [05.01.22 20:52:58.920] * phase time: 690 ms [05.01.22 20:52:59.053] * phase cmem: 1382472 K [05.01.22 20:52:59.053] Loading shaders (R1)... [05.01.22 20:52:59.340] * phase time: 419 ms [05.01.22 20:52:59.481] * phase cmem: 1383454 K [05.01.22 20:52:59.481] Loading geometry (R1)... [05.01.22 20:52:59.707] * phase time: 366 ms [05.01.22 20:53:00.000] * phase cmem: 1490001 K [05.01.22 20:53:00.000] Loading visuals (R1)... [05.01.22 20:53:00.128] * phase time: 420 ms [05.01.22 20:53:00.332] * phase cmem: 1492632 K [05.01.22 20:53:00.332] Loading details (R1)... [05.01.22 20:53:00.360] * [DETAILS] VertexConsts(256), Batch(61) [05.01.22 20:53:00.360] * [DETAILS] 10126 v(20), 5368 p [05.01.22 20:53:00.360] * [DETAILS] Batch(61), VB(197K), IB(31K) [05.01.22 20:53:00.360] * phase time: 232 ms [05.01.22 20:53:00.575] * phase cmem: 1492876 K [05.01.22 20:53:00.575] Loading sectors (R1)... [05.01.22 20:53:00.629] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\pripyat\level.hom [05.01.22 20:53:00.643] * Loading environment modificator: c:\program files (x86)\op-2.1\gamedata\levels\pripyat\level.env_mod [05.01.22 20:53:00.643] ERROR CEnvironment::mods_load: c:\program files (x86)\op-2.1\gamedata\levels\pripyat\level.env_mod is malformed! [05.01.22 20:53:00.643] * phase time: 282 ms [05.01.22 20:53:00.825] * phase cmem: 1493339 K [05.01.22 20:53:00.825] Loading AI objects... [05.01.22 20:53:00.825] - Loading music tracks from 'pripyat_musics'... [05.01.22 20:53:00.838] * phase time: 194 ms [05.01.22 20:53:00.981] * phase cmem: 1493125 K [05.01.22 20:53:00.981] Loading PH world... [05.01.22 20:53:01.009] - Game configuring : Started [05.01.22 20:53:01.017] - Game configuring : Finished [05.01.22 20:53:01.022] * phase time: 184 ms [05.01.22 20:53:01.177] * phase cmem: 1501790 K [05.01.22 20:53:01.177] Loading textures... [05.01.22 20:53:01.670] * t-report - base: 1189, 865897 K [05.01.22 20:53:01.670] * t-report - lmap: 28, 28675 K [05.01.22 20:53:01.670] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M). [05.01.22 20:53:01.670] Reduce pixel density (worse) or use more vertex lighting (better). [05.01.22 20:53:01.670] * phase time: 648 ms [05.01.22 20:53:01.804] * phase cmem: 1598297 K [05.01.22 20:53:01.804] Synchronizing... [05.01.22 20:53:01.804] Save created on [Engine 1.0f p 8.2] [05.01.22 20:53:01.804] Save date and time [Wed Jan 5 20:52:42 2022] [05.01.22 20:53:01.819] * phase time: 148 ms [05.01.22 20:53:01.979] * phase cmem: 1598298 K [05.01.22 20:53:02.411] * [win32]: free[1412612 K], reserved[281916 K], committed[2499712 K] [05.01.22 20:53:02.411] * [ D3D ]: textures[894572 K] [05.01.22 20:53:02.411] * [x-ray]: crt heap[1583693 K], process heap[1583693 K], game lua[313289 K], engine lua[298 K], render[2392 K] [05.01.22 20:53:02.411] * [x-ray]: economy: strings[count: 208787, lengths: 11695 K, overhead: 6524 K, saved: 372370 K] [05.01.22 20:53:02.411] * [x-ray]: economy: smem[count: 87213, lengths: 47474 K, overhead: 1362 K, saved: 36035 K] [05.01.22 20:53:02.411] * Starting measure [05.01.22 20:53:15.444] * MEMORY USAGE: 1750752 K [05.01.22 20:53:57.689] ~ WARNING kamp[pri_zombi_school_dvor_kamp_1] not has any suitable states for npc_id[17129].set idle state. [05.01.22 20:54:00.766] ~ WARNING kamp[pri_zombi_school_dvor_kamp_1] not has any suitable states for npc_id[17129].set idle state. [05.01.22 20:54:44.870] ~ WARNING kamp[pri_stalk_arka_kamp_1] not has any suitable states for npc_id[39425].set idle state. [05.01.22 20:54:47.934] ~ WARNING kamp[pri_stalk_arka_kamp_1] not has any suitable states for npc_id[39425].set idle state. [05.01.22 20:55:09.423] * Saving spawns... [05.01.22 20:55:09.428] * Saving objects... [05.01.22 20:55:09.820] * 49100 objects are successfully saved [05.01.22 20:55:09.853] * Saving key-value pairs... [05.01.22 20:55:09.901] * 20 key-value pairs were successfully saved [05.01.22 20:55:09.901] * Saving quick slots data... [05.01.22 20:55:09.979] * Game ПК_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\ПК_quicksave.sav' [05.01.22 20:55:16.540] ERROR Section[roma_drug] not found in game configs! [05.01.22 20:55:16.540] [LUA] 0 : [C ] create [05.01.22 20:55:16.540] [LUA] 1 : [Lua] ...s (x86)\op-2.1\gamedata\scripts\buusty_dialog.script(1563) : [05.01.22 20:55:16.556] [05.01.22 20:55:16.556] FATAL ERROR [05.01.22 20:55:16.556] [05.01.22 20:55:16.556] [error]Expression : fatal error [05.01.22 20:55:16.556] [error]Function : CALifeSimulator__spawn_item [05.01.22 20:55:16.556] [error]File : alife_simulator_script.cpp [05.01.22 20:55:16.556] [error]Line : 226 [05.01.22 20:55:16.556] [error]Description : [05.01.22 20:55:16.556] [error]Arguments : Invalid section! [05.01.22 20:55:16.556] [05.01.22 20:55:16.556] [05.01.22 20:55:16.556] stack trace: [05.01.22 20:55:16.556] [05.01.22 20:55:18.337] *** break by StackWalk *** [05.01.22 20:55:18.337] stack trace:
[GeorgF]Обращаю внимание, что логи вылетов нужно убирать под спойлер. Как это делать есть в путеводителе по сайту. Не поленись почитать. Подобные "простыни" буду удалять...
Сообщение отредактировал GeorgF - Четверг, 06.01.2022, 12:36
LEONARDO, файл из этой правки https://disk.yandex.ru/d/xwQviYhVp03r5w кинь по пути gamedata/config/creatures если у тебя в игре уже есть этот файл - убери на время. После сдачи квеста вернешь на место.
Здравствуйте, у меня перестали загружаться все сохранения,выдает одну и ту же ошибку. Что делать? Expression : !((I != DATA.end()) && ((*I)->Name == Current->Name)) Function : CInifile::Load File : Xr_ini.cpp Line : 185 Description : Duplicate section found. Arguments : 23.03.22 13:38:39.298 [GeorgF] Попробуй переустановить мод. Перед этим сохрани папку savedgames, потом поставишь.
Сообщение отредактировал GeorgF - Среда, 23.03.2022, 15:27
Привет всем! Прощу помощи. оп 2.1 с патчем 8к.2, с правками на вес и не только, Проблема в том, что при разговоре с циклопом стабильный вылет (поиск чернобыльского шахматиста) Expression : fatal error Function : CInifile::r_section File : Xr_ini.cpp Line : 397 Description : Can't open section '%s' Arguments : note_zone_31 Пробовал перепроходить с раннего сохранения, не помогает
Сообщение отредактировал sasha8269 - Суббота, 09.04.2022, 20:41
Всем привет. Expression : fatal error Function : CScriptEngine::lua_error File : script_engine.cpp Line : 79 Description : <no expression> Arguments : LUA error: ...пка (3)\op-2.1\gamedata\scripts\arhara_dialog.script:4094: attempt to index a nil value
stack traceback: ОП 2.1 финал, патчи 0.8 и 8.2 и фикс ставил. При взятии задания у Кленова на пси антену заканчиваю диалог и вылет из игры . Сам лог не высвечивается просто вылет.