Дата: Среда, 30.07.2014, 19:43
Приветы всем! После распаковки файлов в gamedatu происходит вылет сразу при запуске игры. Ничего не правил там. Последние патчи и все фиксы стоят.
* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2892.00 mhz, 27-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 49035 files cached, 8469Kb memory used. Init FileSystem 1.699496 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4043804 K], reserved[62336 K], committed[88100 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[17856 K], process heap[683 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[11160 K], smem[0 K] Executing config-script "d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1245]: NVIDIA GeForce GTS 450 * GPU driver: 9.18.13.3788 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4040 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=354 load time=3856 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll Input: 1 Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1
Уважение: 50
Награды: 10
Облучение: 0%
Дата: Понедельник, 30.05.2016, 22:42
Здарова народ, помогите пожалуйста, я уже весь измучился, не знаю что делать. Игра начала крашиться после того, как сдал квест на книгу Шахтёра, в пещере. Теперь у меня не загружается ни одно сохранение. Надеюсь на вашу помощь, спасибо. Стоит Народная солянка + ОП-2 2.09, фикс 2, никаких правок нет [Пивкабы]Подними наверх глаза. Прочитай шапку темы. Нужен лог вылета. Как помочь?[/Пивкабы]Добавлено (30.05.2016, 22:42) ---------------------------------------------Пивкабы_xD , Да, извините, повторюсь, вообще не шарю во всём этом. Вот лог
* CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 50323 files cached, 6719Kb memory used. Init FileSystem 0.793054 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4043248 K], reserved[45072 K], committed[105920 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[16403 K], process heap[805 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[11561 K], smem[0 K] Executing config-script "c:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [c:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [c:\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx] successfully loaded. Executing config-script "c:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [c:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is SOUND: OpenAL: cant open device Generic Hardware SOUND: OpenAL: cant open device Generic Software OpenAL: Can't create sound device. Starting RENDER device... * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660 * GPU driver: 10.18.13.6822 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4080 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 6144K * DIB created: 512K count of .thm files=360 load time=36 ms * distortion: used, dev(30),need(14) * SSample: 1920x1080 * SSample: enabled - r__tf_aniso 1 - r1_tf_mipbias 0. Starting engine... [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml] [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml] [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml] [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml] [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml] [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml] [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml] [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml] [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml] [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml] [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml] [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml] [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml] [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml] [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml] [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml] [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml] [16-9] get_xml_name for[ui_iconstotal2.xml] returns [ui_iconstotal2.xml] [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml] [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml] [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml] [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml] [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml] [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml] [16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml] [16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml] [16-9] get_xml_name for[ui_arhara_unique.xml] returns [ui_arhara_unique.xml] [16-9] get_xml_name for[amk_pda.xml] returns [amk_pda.xml] [16-9] get_xml_name for[amk_pda_blank.xml] returns [amk_pda_blank.xml] [16-9] get_xml_name for[ui_npc_snp.xml] returns [ui_npc_snp.xml] [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] Loading DLL: xrGameSpy.dll [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] * DVB created: 6144K * DIB created: 512K - r__tf_aniso 1 - r1_tf_mipbias 0. * SSample: 1920x1080 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [99 ms] "c:\s.t.a.l.k.e.r\bin\xr_3da.exe" -nointro * phase time: 0 ms * phase cmem: 78507 K Собираюсь в дорогу... Loading objects... Loading models... * [prefetch] time: 8177 ms * [prefetch] memory: 75228Kb * phase time: 28820 ms * phase cmem: 146884 K Собираюсь в дорогу... * phase time: 6686 ms * phase cmem: 146960 K Собираюсь в дорогу... * phase time: 6706 ms * phase cmem: 146960 K Забираю всё из "lemurichn7_quicksave.sav"... * Loading spawn registry... ! Cannot find saved game ~dc~: info, [xr_gulag] init... * 15840 spawn points are successfully loaded * Loading objects... * 2804 9 objects are successfully loaded [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml] [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml] [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml] [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml] [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml] [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml] [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml] [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml] [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml] [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml] [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml] ! Cannot find saved game ~error~: [smart_terrain] generators_flesh1:preserve_exclusives: self.gulag.capacity_non_exclusive = -1 ! * Log file has been saved successfully! ! Cannot find saved game ~error~: [smart_terrain] generators_tushkano:preserve_exclusives: self.gulag.capacity_non_exclusive = -1 ! * Log file has been saved successfully! ! Cannot find saved game ~error~: [smart_terrain] generators_snork:preserve_exclusives: self.gulag.capacity_non_exclusive = -1 ! * Log file has been saved successfully! ! Cannot find saved game ~dc~: error, [xr_gulag] gulag:(esc_akim_lager)load_jobs, #sj=0 * Log file has been saved successfully! ! Cannot find saved game ~dc~: error, [xr_gulag] gulag:(escape_buusty_team)load_jobs, #sj=0 * Log file has been saved successfully! ! Cannot find saved game ~error~: [smart_terrain] bar_visitors:preserve_exclusives: self.gulag.capacity_non_exclusive = -1 ! * Log file has been saved successfully! ! Cannot find saved game ~error~: [smart_terrain] warlab_svobodovzu:preserve_exclusives: self.gulag.capacity_non_exclusive = -1 ! * Log file has been saved successfully! * Game lemurichn7_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\lemurichn7_quicksave.sav' (10.494s) * phase time: 10493 ms * phase cmem: 243248 K Прощаюсь со всеми... MaxPlayers = 32 * phase time: 2631 ms * phase cmem: 243248 K Прощаюсь со всеми localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 883 ms * phase cmem: 243274 K Прощаюсь со всеми... * phase time: 884 ms * phase cmem: 243274 K Прощаюсь со всеми... * phase time: 890 ms * phase cmem: 243816 K Прощаюсь со всеми... * phase time: 911 ms * phase cmem: 244668 K Прощаюсь со всеми... * [Loading VB] 1447 verts, 45 Kb * [Loading VB] 12029 verts, 375 Kb * [Loading IB] 110592 indices, 216 Kb * phase time: 3774 ms * phase cmem: 244669 K Прощаюсь со всеми... * phase time: 3781 ms * phase cmem: 244703 K Прощаюсь со всеми... * phase time: 3781 ms * phase cmem: 244703 K Прощаюсь со всеми... WARNING: Occlusion map 'c:\s.t.a.l.k.e.r\gamedata\levels\peshera\level.hom' not found. * phase time: 3781 ms * phase cmem: 244703 K Прощаюсь со всеми... - Loading music tracks from 'peshera_musics'... * phase time: 3781 ms * phase cmem: 244703 K Прощаюсь со всеми... - Game configuring : Started - Game configuring : Finished [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml] [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml] [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml] [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml] [16-9] get_xml_name for[ui_custom_msgs_doc_viewer.xml] returns [ui_custom_msgs_doc_viewer.xml] [16-9] get_xml_name for[ui_custom_msgs_stco.xml] returns [ui_custom_msgs_stco.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda.xml] returns [pda.xml] [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[events_new.xml] returns [events_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml] [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[job_item.xml] returns [job_item.xml] [16-9] get_xml_name for[talk.xml] returns [talk_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade.xml] returns [trade_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 3942 ms * phase cmem: 250359 K Прощаюсь со всеми... * t-report - base: 760, 184459 K * t-report - lmap: 10, 10241 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 3937 ms * phase cmem: 250360 K Отправляюсь в Зону... * phase time: 10061 ms * phase cmem: 250360 K * [win32]: free[3135284 K], reserved[143444 K], committed[915512 K] * [ D3D ]: textures[194700 K] * [x-ray]: crt heap[250358 K], process heap[327064 K], game lua[45272 K], engine lua[238 K], render[0 K] * [x-ray]: economy: strings[15266 K], smem[26660 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] sv destroy object [8001][monolit_exoskeleton:monolit_exoskeleton8001] [5327] sv reject. id_parent [0][actor:single_player] id_entity [8001][monolit_exoskeleton:monolit_exoskeleton8001] [5327] cl setDestroy [8001][5328] sv destroy object [819][separator:separator0819] [5330] sv reject. id_parent [0][actor:single_player] id_entity [819][separator:separator0819] [5330] sv destroy object [1016][separator:separator1016] [5330] sv reject. id_parent [0][actor:single_player] id_entity [1016][separator:separator1016] [5330] cl setDestroy [819][5330] cl setDestroy [1016][5330] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] stack trace: 0023:05083FE8 xrGame.dll 0023:02607041 xrLUA.dll, luabind::detail::get_class_name() 0023:0260E918 xrLUA.dll, luabind::detail::class_rep::function_dispatcher()
Сообщение отредактировал LemuRichN7 - Понедельник, 30.05.2016, 22:04
Уважение: 0
Награды: 0
Облучение: 0%
Дата: Среда, 27.07.2016, 22:44
патч 2.05 фикс 7, постоянное зависание через несколько шагов в старой деревне. по здешним советам в логе нашел глючные объекты (2), правильно вписал их на удаление в строку игры в опциях, перезагрузился - и фигушки: как был тот же висяк, так и остался. может кто-то помочь? вот файл лога:
* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 3293.00 mhz, 23-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx --found external arch mp_military_2.xdb0 FS: 40058 files cached, 6626Kb memory used. Init FileSystem 0.851283 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4054920 K], reserved[31428 K], committed[107892 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[8913 K], process heap[698 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[2463 K], smem[0 K] Executing config-script "d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\config\rspec_high.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\config\default_controls.ltx"... [d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:412]: Intel® HD Graphics 4600 * GPU driver: 9.18.13.3523 * CREATE: DeviceREF: 17 * Vertex Processor: PURE HARDWARE * Texture memory: 1774 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=776 load time=45 ms * NULLRT supported * ...and used * HWDST/PCF supported and used - r__tf_aniso 4 - r2_tf_mipbias 0. functions init Starting engine... ! Missing ogg-comment, file: d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\sounds\ambient\rnd_outdoor\ambient_drone_1.ogg ! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\sounds\ambient\rnd_outdoor\rnd_krik9.ogg ! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\sounds\ambient\underground\lab7.ogg ! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\sounds\ambient\underground\lab9.ogg ! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\sounds\ambient\underground\lab13.ogg Loading DLL: xrGameSpy.dll * DVB created: 6144K * DIB created: 512K - r__tf_aniso 4 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 *** RESET [1101 ms] "d:\game\s.t.a.l.k.e.r.- lost world origin\bin\xr_3da.exe" -nointro * phase time: 0 ms * phase cmem: 100125 K Костер догорает, и вокруг царит обманчивый покой... Loading objects... Loading models... * [prefetch] time: 3894 ms * [prefetch] memory: 0Kb * phase time: 3925 ms * phase cmem: 99789 K Костер догорает, и вокруг царит обманчивый покой... functions init ! Missing ogg-comment, file: d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\sounds\ambient\siren1.ogg * phase time: 96 ms * phase cmem: 100747 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 0 ms * phase cmem: 100747 K Костер догорает, и вокруг царит обманчивый покой... * Creating new game... * Loading spawn registry... * 5907 spawn points are successfully loaded * Saving spawns... * Saving objects... * 6539 objects are successfully saved * Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav' * New game is successfully created! * phase time: 421 ms * phase cmem: 135735 K Костер догорает, и вокруг царит обманчивый покой... MaxPlayers = 32 * phase time: 16 ms * phase cmem: 135751 K Костер догорает, и вокруг царит обманчивый покой localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 21 ms * phase cmem: 135776 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 8 ms * phase cmem: 135776 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 2757 ms * phase cmem: 214457 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 247 ms * phase cmem: 216553 K Костер догорает, и вокруг царит обманчивый покой... * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65469 verts, 2045 Kb * [Loading VB] 21478 verts, 671 Kb * [Loading VB] 65496 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 16870 verts, 527 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 60263 verts, 1883 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1043448 indices, 2037 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 44498 verts, 521 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 400188 indices, 781 Kb * phase time: 302 ms * phase cmem: 216702 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 974 ms * phase cmem: 221921 K Костер догорает, и вокруг царит обманчивый покой... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 23 ms * phase cmem: 221948 K Костер догорает, и вокруг царит обманчивый покой... * Loading HOM: d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\levels\escape_1935\level.hom * phase time: 18 ms * phase cmem: 222137 K Костер догорает, и вокруг царит обманчивый покой... - Loading music tracks from 'l02_garbage_musics'... * phase time: 3 ms * phase cmem: 222150 K Костер догорает, и вокруг царит обманчивый покой... - Game configuring : Started - Game configuring : Finished ! Missing ogg-comment, file: d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\sounds\interface\inv_ruck.ogg * phase time: 187 ms * phase cmem: 228412 K Усталые глаза следят за пламенем, а в памяти всплывают пережитые события... * t-report - base: 1235, 498087 K * t-report - lmap: 11, 11265 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 2696 ms * phase cmem: 228413 K Усталые глаза следят за пламенем, а в памяти всплывают пережитые события... * phase time: 32 ms * phase cmem: 228413 K * [win32]: free[3008776 K], reserved[84132 K], committed[1101332 K] * [ D3D ]: textures[509352 K] * [x-ray]: crt heap[228413 K], process heap[586964 K], game lua[6964 K], engine lua[168 K], render[0 K] * [x-ray]: economy: strings[2829 K], smem[0 K] Количество аномлий: 31 Создана аномалия: zone_mosquito_bald_average. Её параметры: 424.20001220703,26.689785003662,-79.799987792969,2357488,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: 126.70001220703,1.5025901794434,524.29998779297,1443158,1984 Создана аномалия: zone_mincer_weak. Её параметры: 12.600006103516,-11.280736923218,-87.5,1088779,1984 Создана аномалия: zone_mosquito_bald_average. Её параметры: 163.79998779297,13.734504699707,141.40002441406,1554846,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: 57.399963378906,37.303028106689,767.89996337891,1225935,1984 Создана аномалия: zone_mincer_weak. Её параметры: -171.5,53.3078804 01611,648.20001220703,587446,1984 Создана аномалия: zone_mincer_average. Её параметры: -180.60000610352,-15.273057937622,-607.59997558594,563951,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: 221.20001220703,25.729251861572,-499.79998779297,1732884,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: -2.1000061035156,-9.7707710266113,-604.09997558594,1045947,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: -271.60000610352,-19.494638442993,-380.79995727539,357836,1984 Создана аномалия: zone_mincer_weak. Её параметры: -107.80001831055,70.798980712891,781.89996337891,748804 ,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: 354.89996337891,30.193927764893,-335.99996948242,2141909,1984 Создана аномалия: zone_mosquito_bald_average. Её параметры: 171.5,0.5361328125,35,1578608,1984 Создана аномалия: zone_mincer_weak. Её параметры: 251.29998779297,29.397441864014,560.00006103516,1828591,1984 Создана аномалия: zone_mosquito_bald_average. Её параметры: -26.600006103516,-4.6776008605957,-691.59997558594,975435,1984 Создана аномалия: zone_mincer_strong. Её параметры: -58.100006103516,-28.526767730713,-617.39996337891,885271,1984 Создана аномалия: zone_mincer_average. Её параметры: 430.5,38.000690460205,-629.99993896484,2376557,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: 404.59997558594,51.752452850342,774.89996337891,2296846,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: 396.20001220703,38.032314300537,-484.39996337891,2268695,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: -283.5,79.003005981445,875.00006103516,333132,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: 266.70001220703,13.339225769043,-263.19998168945,1875130,1984 Создана аномалия: zone_mincer_weak. Её параметры: -74.200012207031,62.743190765381,806.39996337891,841539,1984 Создана аномалия: zone_mosquito_bald_average. Её параметры: 308,19.622188568115,-286.99996948242,2000920,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: -163.10000610352,84.590270996094,801.50006103516,608340,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: -323.40002441406,7.3962059020996,-545.29998779297,249677,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: 123.20001220703,7.4001579284668,-494.19998168945,1431108,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: 252.70001220703,41.75386428833,-631.39996337891,1831278,1984 Создана аномалия: zone_mincer_weak. Её параметры: 370.29998779297,33.07946395874,-350.69998168945,2188954,1984 Создана аномалия: zone_mosquito_bald_average. Её параметры: 206.5,18.246616363525,-452.19998168945,1687066,1984 Создана аномалия: zone_mincer_weak. Её параметры: -119,-7.3220138549805,-91.699951171875,718913,1984 Создана аномалия: zone_mosquito_bald_weak. Её параметры: -16.100006103516,-24.340761184692,-418.59997558594,1005733,1984 Создано аномалий: 31 1: name: [on_info] condlist: 1: infop_check: infop_set: 1: name: [esc_matugalnik_off] required: boolean[true] section: [] ! Missing ogg-comment, file: d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\sounds\car\uaz.ogg ! Missing ogg-comment, file: d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\sounds\car\uaz_on.ogg ! Missing ogg-comment, file: d:\game\s.t.a.l.k.e.r.- lost world origin\gamedata\sounds\car\uaz_off.ogg is actor is holder * MEMORY USAGE: 292403 K Pos (Valid - true): -126.48135375977,-28.306570053101,-553.62158203125,698737,1988 Dir: 0.92552250623703,-0.37407568097115,-0.058952920138836 Pos (Valid - true): -126.48135375977,-28.306570053101,-553.62158203125,698737,1988 Dir: 0.92552250623703,-0.37407568097115,-0.058952920138836 * Saving spawns... * Saving objects... * 7937 objects are successfully saved * Game user_script_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\user_script_autosave.sav' * Saving spawns... * Saving objects... * 7939 objects are successfully saved * Game user_script_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\user_script_autosave.sav' ~ ERROR: can't detach independant object. entity[wpn_ak74u2668:2668], parent[single_player:0], section[wpn_ak74u] ~ ERROR: can't detach independant object. entity[wpn_pm7358:7358], parent[single_player:0], section[wpn_pm] functions init * phase time: 193 ms * phase cmem: 302359 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 20 ms * phase cmem: 302359 K Костер догорает, и вокруг царит обманчивый покой "user_script_autosave.sav"... * Loading spawn registry... * 5907 spawn points are successfully loaded * Loading objects... * 7939 objects are successfully loaded * Game user_script_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\user_script_autosave.sav' (0.627s) * phase time: 622 ms * phase cmem: 303422 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 8 ms * phase cmem: 303422 K Усталые глаза следят за пламенем, а в памяти всплывают пережитые события... * phase time: 9 ms * phase cmem: 303422 K * [win32]: free[2645324 K], reserved[77136 K], committed[1471780 K] * [ D3D ]: textures[625572 K] * [x-ray]: crt heap[303422 K], process heap[729779 K], game lua[6428 K], engine lua[197 K], render[5247 K] * [x-ray]: economy: strings[3557 K], smem[8804 K] 1: name: [on_info] condlist: 1: infop_check: infop_set: 1: name: [esc_matugalnik_off] required: boolean[true] section: [] * MEMORY USAGE: 313979 K * Saving spawns... * Saving objects... * 7947 objects are successfully saved * Game 1.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\1.sav' ~ ERROR: can't detach independant object. entity[wpn_knife7354:7354], parent[single_player:0], section[wpn_knife] functions init * phase time: 137 ms * phase cmem: 308269 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 10 ms * phase cmem: 308269 K Костер догорает, и вокруг царит обманчивый покой "1.sav"... * Loading spawn registry... * 5907 spawn points are successfully loaded * Loading objects... * 7947 objects are successfully loaded * Game 1 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\1.sav' (0.454s) * phase time: 453 ms * phase cmem: 309325 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 7 ms * phase cmem: 309325 K Усталые глаза следят за пламенем, а в памяти всплывают пережитые события... * phase time: 8 ms * phase cmem: 309325 K * [win32]: free[2620656 K], reserved[86336 K], committed[1487248 K] * [ D3D ]: textures[625700 K] * [x-ray]: crt heap[309325 K], process heap[731195 K], game lua[6429 K], engine lua[197 K], render[5579 K] * [x-ray]: economy: strings[3882 K], smem[8804 K] * MEMORY USAGE: 308653 K 1: name: [on_info] condlist: 1: infop_check: infop_set: 1: name: [esc_matugalnik_off] required: boolean[true] section: [] ~ ERROR: can't detach independant object. entity[wpn_ak74u2668:2668], parent[single_player:0], section[wpn_ak74u] ~ ERROR: can't detach independant object. entity[wpn_knife7354:7354], parent[single_player:0], section[wpn_knife] functions init * phase time: 134 ms * phase cmem: 298201 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 15 ms * phase cmem: 298201 K Костер догорает, и вокруг царит обманчивый покой "1.sav"... * Loading spawn registry... * 5907 spawn points are successfully loaded * Loading objects... * 7947 objects are successfully loaded * Game 1 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\1.sav' (0.690s) * phase time: 686 ms * phase cmem: 299257 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 9 ms * phase cmem: 299257 K Усталые глаза следят за пламенем, а в памяти всплывают пережитые события... * phase time: 9 ms * phase cmem: 299257 K * [win32]: free[2618724 K], reserved[102228 K], committed[1473288 K] * [ D3D ]: textures[625700 K] * [x-ray]: crt heap[299257 K], process heap[731196 K], game lua[6427 K], engine lua[202 K], render[5580 K] * [x-ray]: economy: strings[3939 K], smem[8804 K] 1: name: [on_info] condlist: 1: infop_check: infop_set: 1: name: [esc_matugalnik_off] required: boolean[true] section: [] * MEMORY USAGE: 314351 K ~ ERROR: can't detach independant object. entity[bolt:10007], parent[single_player:0], section[bolt] ~ ERROR: can't detach independant object. entity[bolt:10008], parent[single_player:0], section[bolt] ~ ERROR: can't detach independant object. entity[bolt:10009], parent[single_player:0], section[bolt] ~ ERROR: can't detach independant object. entity[bolt:10010], parent[single_player:0], section[bolt] ~ ERROR: can't detach independant object. entity[wpn_ak74u2668:2668], parent[single_player:0], section[wpn_ak74u] - Critical: SMapLocation binded to non-existent object id=2662 - Critical: CMapLocation::UpdateSpot binded to non-existent object id=2662 functions init * phase time: 233 ms * phase cmem: 308166 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 17 ms * phase cmem: 308166 K Костер догорает, и вокруг царит обманчивый покой "1.sav"... * Loading spawn registry... * 5907 spawn points are successfully loaded * Loading objects... * 7947 objects are successfully loaded * Game 1 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\1.sav' (1.157s) * phase time: 1155 ms * phase cmem: 309224 K Костер догорает, и вокруг царит обманчивый покой... * phase time: 14 ms * phase cmem: 309224 K Усталые глаза следят за пламенем, а в памяти всплывают пережитые события... * phase time: 11 ms * phase cmem: 309224 K * [win32]: free[2620360 K], reserved[84524 K], committed[1489356 K] * [ D3D ]: textures[625700 K] * [x-ray]: crt heap[309224 K], process heap[730186 K], game lua[6428 K], engine lua[202 K], render[5916 K] * [x-ray]: economy: strings[4134 K], smem[8804 K] * MEMORY USAGE: 308883 K - Disconnect - Destroying level DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 2 * : 2: $user$jitter_5 * : 1: ui\ui_icon_equipment * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 1 * : 1: null * RM_Dump: ps : 1 * : 1: null * RM_Dump: dcl : 0 * RM_Dump: states : 1 * RM_Dump: tex_list : 1 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1 * RM_Dump: v_elements: 1 * RM_Dump: v_shaders : 1 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 36
Сообщение отредактировал абабагаламага - Среда, 27.07.2016, 23:22
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