Чистая gamedata Lost Alpha с патчем 1.3001 (1.30013) . Распаковывать последней версией WinRAR : http://yadi.sk/d/_qp9GXqtP9ass
Офф. патч 1.3003
Fixes: - fixed vibrating (constant open and close) doors on Great Metal Factory level - fixed inaccessible "ashes to ashes" stash on Darkdolina level- fixed crash for missing suit upgrade - fixed Escape bridge soldiers dying because too far from shelter - fixed flying trees and props on Darkscape level- fixed Pripyat geometry (missing surface) - fixed Arena mobs missing bug- fixed no available phrase to say, dialog[dm_artefact_merger_wnd] - fixed no available phrase to say, dialog[forg_stalker_trader_start] - fixed map marker for bandit suit on Darkdolina - fixed crash related to missing crossbow decor model' - fixed level changer position from the Power Plant to Sarcofag - fixed Radar crash near outpost - fixed ui_repair_wnd.script:471: attempt to index field 'selected_item' - fixed quickload after death with hotkey - fixed Greben jobs and dialogs on Yantar - fixed usage of motion blur effect on R2 (dynamic lightning) - fixed Lukash task dialog - fixed Petrenko's task and dialog on Great Metal Factory level - fixed Sidorovich's message to kill zombies even if all are dead - fixed incorrect RPM for upgraded sig550 - fixed can't open section 'bandages' - fixed incorrect icon for upgraded VAL weapon - fixed return entry to Pripyat from Outskirts - fixed [error]Description : callback kils bone matrix bone: bip01_spine2 - fixed crash when killing stalker trader on Construction Site - fixed some other codes for doors - fixed broken logic for doors and camera on Lost Factory - fixed some floating boxes and barrels in Agroprom - fixed ai-map in Deadcity (monsters climbed the bridge from the river) - fixed ai-map for the duty sniper on Garbage outpost - fixed ai-map and geometry on Yantar level - fixed green glass in windows, jars etc. on r1 (static lightning) render - fixed shader for lamps on dx10 (bulbs in lamps visible again) - fixed incorrect calculation of money - fixed Pripyat secret trader, now he will appear - fixed crash in DetailManager, often shown on Generators level - fixed some broken freeplay tasks - fixed pda buttons (and the crash when using it) - fixed missing known info strings - fixed unresponsive bloodsucker on Darkvalley when climbing through hole in roof - fixed Deedee antidote exploit - fixed kill statistics - fixed No available phrase to say, dialog[forg_dolg_raid_dialog_finished] - fixed rendering crashes on all levels, but mainly related to the last few ones - fixed transparent window frame on Generators level - fixed missing Sin house (esc_basement_motor_cache) stash in Escape level - fixed upgraded icon for PSZ-9Md outfit - fixed crash when using repair kits - fixed Sakharov dialogs - fixed faulty stashes on Army Warehouses level - fixed auto fire upgrades - fixed Deadcity money issue - fixed kampers ignoring danger - fixed contact's incorrect avatar on Army Warehouses level - fixed position of anomaly which was almost inside the Bar on Great Metal Factory - fixed crash when talking to Duty leader on the Power Plant level - fixed trees which had no collision - fixed No available phrase to say, dialog[escape_wolf_greatings] - fixed broken task when Hunter moves to Outskirts - fixed duplicating ammo in safe exploit- fixed weather - fixed transparent metal surface on Garbage level - fixed crash which happens if you try to talk to an npc via pda chat in the same time the npc dies - fixed upgraded icon for VAL weapon - fixed mutant wave on the Power Plant level (sometimes task did not finish) - fixed reaction of monolith soldiers at the Power Plant level when player drives BTR vehicle - fixed various small glitches - fixed "can not open video stream" crash on Swamp - fixed missing sprint anim for Fort pistol - fixed weather getting stuck on "af_preblowout" - fixed Sin being hostile for no reason on Darkscape - fixed random NPCS at kamp in garbage - fixed Lukash anomaly machine task dialog - fixed crash to desktop after final arena battle- fixed errors with unupgradable stalker exo outfit - fixed third gift dialog with Ivancov - fixed case where sometimes Mole would not talk after military battle - fixed Can't find include file:[text\eng\string_table_tasks_swamp.xml] - fixed [error]Description : No available phrase to say, dialog[out_hunter_start] - fixed stalker trader leaving his post on Construction level - fixed Sarcofagus battery not disappearing after use - fixed case where Dolina prisoner won't talk to you if you open the cell before he is captive - fixed crash with "missing section" - fixed unresponsive military at cordon bridge - fixed military blockposts getting hostile for no reason - fixed early message to meet Mole from Seriy task
Addons: - finetuned all traders and their stock - added missing map hint for Garbage sniper - removed anomaly from the middle of the road on Great Metal Factory which made the access to Military level with car very hard - Strelok's book can be dropped now, but it will be available in the articles menu on your pda as well - now can buy cars from Outskirts barman too - monster and character relations were tweaked - added timer on hud for the gasmask on Rostok Factory level - slightly increased probability of rain and thunder - knife hit powers finetuned - alcohol postprocess effects tweaked - dx10 render optimized (more will come in later patches) - added feature: when checking stash with purple icon and not taking all of theitems, the icon will change to green and will only be removed if you take all - pda chat finetuned, if a participant goes offline, you will see message "connection lost" - added X18 documents dialog to the "barman" Petrenko so that dialog can complete if doing task later - made Sin neutral to the actor (to avoid misunderstanding) - made Sin hostile towards actor_dolg (if player joins duty) and dolg (duty faction) - added more fuel to traders and stashes - finetuned ai reactions - finetuned certain monster reactions - removed extra sleeping bags from the game, but the one you have is now dropable, tradeable, and you can buy one at traders - added ladder to the hole on the ground in Yantar to make climbing in and out more convenient - revisioned and united all weapon hud positions - the secret trader now sells only unique items - added more alife to Darkscape, Forest, Outskirts and Country levels - particles engine tweaked, finetuned and more stable - implemented cloud shadows on r3 (dx10) render too - added pda message about the 3rd bloodsucker to kill on Rostok Factory level - enemies won't ignore you if you are sitting in a car - various smaller tweaks and fixes - removed test grenades and fixed bug so now NPCs will run from grenades they throw if they land close to them - finetuned weapon damages again - finetuned step sounds for earth surface (they were too silent) - finetuned monster damages again - finetuned ai reactions for silenced weapons and certain materials - raised the headlamp's light angle - disabled ammo repacker until we can make it better - upgraded bandit outfits will now also work for the bandit infiltration task- increased secret trader stay time - increased chance of secret trader having unique items - removed the money robbing on Deadcity to create a smooth cutscene in prison - added missing trade ltx for Petrenko. Note that it will only work after a certain stage in the game! - added working trunk to white lada on Darkdolina - added free roaming NPCs in Freeplay mode (after good ending) - removed .avi files from the game to avoid conflict with codecs on certain computers - reduced some more quest items' weight to zero - added missing articles for Burer and Chimera - removed unnescessary crashes with errors such as ! item [***_***_***] not found!!
В целом данный патч направлен не только на фикс глюков, багов и вылетов, но и на такие вещи, как проработка баланса, улучшение системы A-Life (система симуляции жизни) во фриплее.
Перед установкой учтите: * Начало новой игры обязательно из-за правок в сюжете и движке. * Предыдущие сохранки работать не будут. * Это кумулятивный патч - установка предыдущих патчей не требуется. * Программа установки патча удалит папку gamedata. * Моды, сделанные для предыдущих патчей, несовместимы со новым патчем пока мододелы не проработают совместимость.
Исправления: - исправлено вибрирование (постоянное открывание и закрывание) дверей на уровне Большой металлический завод - исправлен недоступный "прах к праху" тайник на уровне Тёмная долина - исправлен вылет с отсутствующим улучшением костюма - исправлены солдаты под мостом на Кордоне, погибающие из-за того, что находились слишком далеко от укрытия - исправлены "летающие" деревья на уровне Тёмная лощина - исправлена геометрия Припяти (отсутствовала поверхность) - исправлена ошибка с отсутствием противников на арене - исправлен вылет по: no available phrase to say, dialog[dm_artefact_merger_wnd] - исправлен вылет по: no available phrase to say, dialog[forg_stalker_trader_start] - исправлена отметка на карте для костюма бандита в Тёмной долине - исправлен вылет по: Can't find model file 'weapons\crossbow\strela.ogf'. - исправлена позиция перехода с ЧАЭС в Саркофаг - исправлен вылет на Радаре рядом с блокпостом - исправлен вылет по: ui_repair_wnd.script:471: attempt to index field 'selected_item' (a nil value) - исправлена быстрая загрузка по горячей клавише после смерти - исправлены квесты и диалоги Гребня на Янтаре - исправлено использование эффекта motion blur на R2 (динамическое освещение) - исправлен квестовый диалог Лукаша - исправлено сообщение Сидоровича, уничтожить зомби, даже если они уже уничтожены - исправлена неправильная скорострельность после улучшения sig550 - исправлен вылет по: can't open section 'bandages' - исправлена неправильная иконка после улучшения оружия ВАЛ - исправлен обратный переход из Чернобыля в Припять - исправлен вылет по: [error]Description : callback kils bone matrix bone: bip01_spine2 - исправлен вылет после убийства сталкера торговца на Стройплощадке - исправлены несколько иные коды для дверей - исправлена нерабочая логика у дверей и камер на Цементном заводе - исправлены некоторые "плавающие" ящики и бочки на Агропроме - исправлена AI-сетка в Мёртвом городе (монстры поднимались на мост из реки) - исправлена AI-сетка для снайпера "Долга" на блокпосте Свалки - исправлена AI-сетка на уровне Янтарь - исправлены зелёные стёкла в окнах, стеклотарах и т.д. на r1 (статическое освещение) рендере - исправлен шейдер для ламп на dx10 (лампочки в лампах снова видны) - исправлен неправильный подсчёт денег - исправлен секретный торговец в Припяти, теперь он появится - исправлен вылет в DetailManager, часто происходящий на уровне Генераторы - исправлены некоторые нерабочие freeplay-квесты - исправлены кнопки КПК (нужно тестировать!) - исправлено отсутствие строк известной информации (финал!) - исправлен нереагирующий кровосос в Тёмной долине когда поднимаешься через отверстие в крыше - исправлено получение антидота у Deedee - исправлена статистика убийств - исправлен вылет по: No available phrase to say, dialog[forg_dolg_raid_dialog_finished] - исправлены вылеты по рендеру на всех уровнях, но в основном связанные с несколькими из них - исправлена прозрачная рамка окна на уровне Генераторы - исправлено отсутствие тайника (esc_basement_motor_cache) в доме Греховцев на уровне Кордон - исправлена иконка после улучшения комбинезона ПСЗ-9Мд
Дополнения: - торговцам добавлены патроны magnum - добавлена отсутствовавшая отметка на карте для снайпера на Свалке - удалена аномалия с середины дороги на Большом металлическом заводе, которая делала затруднительным проезд на авто на уровень Армейские склады - книгу стрелка теперь можно выбросить, но она теперь будет доступна в меню статей - теперь вы можете покупать транспорт у бармена в Чернобыле - отношения монстров и персонажей были переделаны - немного увеличена вероятность дождя и грозы - отлажен урон от ножа - переделаны постэффекты от алкоголя - dx10 рендер оптимизирован (больше будет в поздних патчах) - добавлена особенность: когда проверяете тайник с фиолетовой иконкой и не берёте все предметы, иконка изменится на зелёную и будет удалена только если взять всё. - КПК чат отлажен, если участник ушёл в оффлайн, вы увидите сообщение "соединение потеряно" - добавлен диалог о документах из X-18 для "бармена" Петренко, так чтобы диалог можно было завершить, если позднее выполнили квест. - Грех теперь нейтрален для ГГ - Грех теперь враждебен по отношению к ГГ "Долговцу" и "Долгу".
Адаптированый под патч 1.3002: LA NeuroChanges by Chriotmao 0.8 Lite
с этими изменениями зависает при разговоре с петренко, нельзя получить Вип на арену, также виснет. и после пленения в мёртвом городе тоже зависает игра. Это пока все глюки на данном этапе прохождения.
Fixes: - fixed vibrating (constant open and close) doors on Great Metal Factory level - fixed inaccessible "ashes to ashes" stash on Darkdolina level- fixed crash for missing suit upgrade - fixed Escape bridge soldiers dying because too far from shelter - fixed flying trees and props on Darkscape level- fixed Pripyat geometry (missing surface) - fixed Arena mobs missing bug- fixed no available phrase to say, dialog[dm_artefact_merger_wnd] - fixed no available phrase to say, dialog[forg_stalker_trader_start] - fixed map marker for bandit suit on Darkdolina - fixed crash related to missing crossbow decor model' - fixed level changer position from the Power Plant to Sarcofag - fixed Radar crash near outpost - fixed ui_repair_wnd.script:471: attempt to index field 'selected_item' - fixed quickload after death with hotkey - fixed Greben jobs and dialogs on Yantar - fixed usage of motion blur effect on R2 (dynamic lightning) - fixed Lukash task dialog - fixed Petrenko's task and dialog on Great Metal Factory level - fixed Sidorovich's message to kill zombies even if all are dead - fixed incorrect RPM for upgraded sig550 - fixed can't open section 'bandages' - fixed incorrect icon for upgraded VAL weapon - fixed return entry to Pripyat from Outskirts - fixed [error]Description : callback kils bone matrix bone: bip01_spine2 - fixed crash when killing stalker trader on Construction Site - fixed some other codes for doors - fixed broken logic for doors and camera on Lost Factory - fixed some floating boxes and barrels in Agroprom - fixed ai-map in Deadcity (monsters climbed the bridge from the river) - fixed ai-map for the duty sniper on Garbage outpost - fixed ai-map and geometry on Yantar level - fixed green glass in windows, jars etc. on r1 (static lightning) render - fixed shader for lamps on dx10 (bulbs in lamps visible again) - fixed incorrect calculation of money - fixed Pripyat secret trader, now he will appear - fixed crash in DetailManager, often shown on Generators level - fixed some broken freeplay tasks - fixed pda buttons (and the crash when using it) - fixed missing known info strings - fixed unresponsive bloodsucker on Darkvalley when climbing through hole in roof - fixed Deedee antidote exploit - fixed kill statistics - fixed No available phrase to say, dialog[forg_dolg_raid_dialog_finished] - fixed rendering crashes on all levels, but mainly related to the last few ones - fixed transparent window frame on Generators level - fixed missing Sin house (esc_basement_motor_cache) stash in Escape level - fixed upgraded icon for PSZ-9Md outfit - fixed crash when using repair kits - fixed Sakharov dialogs - fixed faulty stashes on Army Warehouses level - fixed auto fire upgrades - fixed Deadcity money issue - fixed kampers ignoring danger - fixed contact's incorrect avatar on Army Warehouses level - fixed position of anomaly which was almost inside the Bar on Great Metal Factory - fixed crash when talking to Duty leader on the Power Plant level - fixed trees which had no collision - fixed No available phrase to say, dialog[escape_wolf_greatings] - fixed broken task when Hunter moves to Outskirts - fixed duplicating ammo in safe exploit- fixed weather - fixed transparent metal surface on Garbage level - fixed crash which happens if you try to talk to an npc via pda chat in the same time the npc dies - fixed upgraded icon for VAL weapon - fixed mutant wave on the Power Plant level (sometimes task did not finish) - fixed reaction of monolith soldiers at the Power Plant level when player drives BTR vehicle - fixed various small glitches - fixed "can not open video stream" crash on Swamp - fixed missing sprint anim for Fort pistol - fixed weather getting stuck on "af_preblowout" - fixed Sin being hostile for no reason on Darkscape - fixed random NPCS at kamp in garbage - fixed Lukash anomaly machine task dialog - fixed crash to desktop after final arena battle- fixed errors with unupgradable stalker exo outfit - fixed third gift dialog with Ivancov - fixed case where sometimes Mole would not talk after military battle - fixed Can't find include file:[text\eng\string_table_tasks_swamp.xml] - fixed [error]Description : No available phrase to say, dialog[out_hunter_start] - fixed stalker trader leaving his post on Construction level - fixed Sarcofagus battery not disappearing after use - fixed case where Dolina prisoner won't talk to you if you open the cell before he is captive - fixed crash with "missing section" - fixed unresponsive military at cordon bridge - fixed military blockposts getting hostile for no reason - fixed early message to meet Mole from Seriy task
Addons: - finetuned all traders and their stock - added missing map hint for Garbage sniper - removed anomaly from the middle of the road on Great Metal Factory which made the access to Military level with car very hard - Strelok's book can be dropped now, but it will be available in the articles menu on your pda as well - now can buy cars from Outskirts barman too - monster and character relations were tweaked - added timer on hud for the gasmask on Rostok Factory level - slightly increased probability of rain and thunder - knife hit powers finetuned - alcohol postprocess effects tweaked - dx10 render optimized (more will come in later patches) - added feature: when checking stash with purple icon and not taking all of theitems, the icon will change to green and will only be removed if you take all - pda chat finetuned, if a participant goes offline, you will see message "connection lost" - added X18 documents dialog to the "barman" Petrenko so that dialog can complete if doing task later - made Sin neutral to the actor (to avoid misunderstanding) - made Sin hostile towards actor_dolg (if player joins duty) and dolg (duty faction) - added more fuel to traders and stashes - finetuned ai reactions - finetuned certain monster reactions - removed extra sleeping bags from the game, but the one you have is now dropable, tradeable, and you can buy one at traders - added ladder to the hole on the ground in Yantar to make climbing in and out more convenient - revisioned and united all weapon hud positions - the secret trader now sells only unique items - added more alife to Darkscape, Forest, Outskirts and Country levels - particles engine tweaked, finetuned and more stable - implemented cloud shadows on r3 (dx10) render too - added pda message about the 3rd bloodsucker to kill on Rostok Factory level - enemies won't ignore you if you are sitting in a car - various smaller tweaks and fixes - removed test grenades and fixed bug so now NPCs will run from grenades they throw if they land close to them - finetuned weapon damages again - finetuned step sounds for earth surface (they were too silent) - finetuned monster damages again - finetuned ai reactions for silenced weapons and certain materials - raised the headlamp's light angle - disabled ammo repacker until we can make it better - upgraded bandit outfits will now also work for the bandit infiltration task- increased secret trader stay time - increased chance of secret trader having unique items - removed the money robbing on Deadcity to create a smooth cutscene in prison - added missing trade ltx for Petrenko. Note that it will only work after a certain stage in the game! - added working trunk to white lada on Darkdolina - added free roaming NPCs in Freeplay mode (after good ending) - removed .avi files from the game to avoid conflict with codecs on certain computers - reduced some more quest items' weight to zero - added missing articles for Burer and Chimera - removed unnescessary crashes with errors such as ! item [***_***_***] not found!!
В целом данный патч направлен не только на фикс глюков, багов и вылетов, но и на такие вещи, как проработка баланса, улучшение системы A-Life (система симуляции жизни) во фриплее.
Перед установкой учтите: * Начало новой игры обязательно из-за правок в сюжете и движке. * Предыдущие сохранки работать не будут. * Это кумулятивный патч - установка предыдущих патчей не требуется. * Программа установки патча удалит папку gamedata. * Моды, сделанные для предыдущих патчей, несовместимы со новым патчем пока мододелы не проработают совместимость.