[karlik]:m_tushkano_e
$spawn				= "monsters\karlik"
visual				= monsters\karlik\karlik
icon				= ui_npc_monster_zombie;ui_npc_monster_karlik
attack_params		= m_karlik_attack_params
immunities_sect		= m_karlik_immunities
step_params			= m_karlik_step_params

rank				= 401
spec_rank			= normal
community			= tushkano
panic_threshold		= 0.05
 

Spawn_Inventory_Item_Section =  mutant_karlik_hand
Spawn_Inventory_Item_Probability = 1.0

sound_idle			= monsters\xmonolith\idle_ 
sound_eat			= monsters\xmonolith\eat_ 
sound_aggressive	= monsters\xmonolith\attack_
sound_attack_hit	= monsters\xmonolith\attack_hit_
sound_take_damage	= monsters\xmonolith\take_damage_
sound_die			= monsters\xmonolith\die_
sound_panic		= monsters\xmonolith\attack_
sound_die_in_anomaly = monsters\xmonolith\die_

[m_karlik_attack_params]
;--------------------------------------------------------------------------------------------------------------------
;	anim			| time[0..1] | hit_power | impulse | impulse_dir (x,y,z)  |	Field of hit_test  (left,right, bottom, top ) |	Test Dist
;-------------------------------------------------------------------------------------------------------------------
stand_attack_0 = 0.30, 0.25, 30, 0.0, 1.0, 0.0, -1.2, 1.2, -1.6, 1.6, 1.0
stand_attack_1 = 0.35, 0.25, 40, 0.0, 1.0, 0.0, -1.2, 1.2, -1.6, 1.6, 1.0
stand_attack_2 = 0.30, 0.25, 45, 0.0, 1.0, 0.0,	-1.2, 1.2, -1.6, 1.6, 1.0

[m_karlik_immunities]
burn_immunity			= 0.05 
strike_immunity			=  0.05
shock_immunity			= 1
wound_immunity			= 0.5
radiation_immunity		= 0
telepatic_immunity		= 0
chemical_burn_immunity	= 1
explosion_immunity		= 1
fire_wound_immunity		= 0.12

[m_karlik_step_params]
;---------------------------------------------------------------------------
;	anim			| Cycles | time1 | power1 | time2 | power2 |
;---------------------------------------------------------------------------
stand_walk_fwd_0 	=	1,	   0.1,     0.5,     0.7,    1,   
stand_run_0	 		=	1,	   0.35,     1,	    0.25,    1,    