* Detected CPU: GenuineIntel P3 family, F6/M10/S9, 3346.00 mhz, 28-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 44945 files cached, 6560Kb memory used. Init FileSystem 1.054985 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4046272 K], reserved[63848 K], committed[84120 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[15675 K], process heap[677 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[9218 K], smem[0 K] Executing config-script "c:\mu_games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [c:\mu_games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\mu_games\s.t.a.l.k.e.r\gamedata\config\rspec_low.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [c:\mu_games\s.t.a.l.k.e.r\gamedata\config\rspec_low.ltx] successfully loaded. Executing config-script "c:\mu_games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [c:\mu_games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 49155 kb, 5707 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:FC1]: NVIDIA GeForce GT 640 * GPU driver: 9.18.13.2049 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4034 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=321 load time=60 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 2 - r2_tf_mipbias 0.5 Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 2 - r2_tf_mipbias 0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [193 ms] "c:\mu_games\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 127054 K Готовлюсь к походу в Зону... Loading objects... Loading models... * [prefetch] time: 3867 ms * [prefetch] memory: 87345Kb * phase time: 3886 ms * phase cmem: 208180 K Собираюсь в дорогу... * phase time: 49 ms * phase cmem: 208322 K Прощаюсь с женой... * phase time: 6 ms * phase cmem: 208322 K Забираю всё из "Найти тайник Стрелка.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 36635 objects are successfully loaded * Game Найти тайник Стрелка is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\Найти тайник Стрелка.sav' (4.168s) * phase time: 4168 ms * phase cmem: 303313 K Прощаюсь со свиньями... MaxPlayers = 32 * phase time: 1184 ms * phase cmem: 302510 K Прощаюсь с родителями localhost... Player not found * client : connection accepted - <> * phase time: 19 ms * phase cmem: 302534 K Открытие потока... * phase time: 19 ms * phase cmem: 302534 K Прощаюсь с семьей... * phase time: 4083 ms * phase cmem: 411132 K Прощаюсь с кошкой... * phase time: 195 ms * phase cmem: 411993 K Прощаюсь с собакой... * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65278 verts, 2039 Kb * [Loading VB] 63741 verts, 1991 Kb * [Loading VB] 29059 verts, 908 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 42022 verts, 1313 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 8420 verts, 263 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 685497 indices, 1338 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 62079 verts, 727 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 81945 indices, 160 Kb * phase time: 1077 ms * phase cmem: 412319 K Прощаюсь с соседями... * phase time: 1091 ms * phase cmem: 417179 K Прощаюсь с братьями... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 64 ms * phase cmem: 417221 K Прощаюсь с сестрами... * Loading HOM: c:\mu_games\s.t.a.l.k.e.r\gamedata\levels\l11_pripyat\level.hom * phase time: 38 ms * phase cmem: 417736 K Прощаюсь с коровой... - Loading music tracks from 'l11_pripyat_musics'... * phase time: 41 ms * phase cmem: 417784 K Прощаюсь с кроликом... - Game configuring : Started - Game configuring : Finished * phase time: 168 ms * phase cmem: 430593 K Прощаюсь с тещей... * t-report - base: 1649, 371280 K * t-report - lmap: 7, 7168 K * phase time: 3833 ms * phase cmem: 430595 K Отправляюсь в Зону... * phase time: 13 ms * phase cmem: 430595 K * [win32]: free[2824088 K], reserved[90800 K], committed[1279352 K] * [ D3D ]: textures[378449 K] * [x-ray]: crt heap[430593 K], process heap[9514 K], game lua[39262 K], engine lua[173 K], render[0 K] * [x-ray]: economy: strings[15107 K], smem[27007 K] FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: ...s\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:98: bad argument #1 to 'ipairs' (table expected, got nil) stack trace: