* Detected CPU: AuthenticAMD , F15/M4/S2, 3415.00 mhz, 77-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 29116 files cached, 4832Kb memory used. Init FileSystem 2.838370 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4067288 K], reserved[55716 K], committed[71236 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[7073 K], process heap[669 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1269 K], smem[0 K] Executing config-script "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_low.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_low.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 49155 kb, 5707 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1201]: NVIDIA GeForce GTX 560 * GPU driver: 9.18.13.1106 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4038 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=1 load time=61 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 2 - r2_tf_mipbias 0.5 Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\terrapack-empty_noise_l.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\terrapack-empty_noise_r.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 2 - r2_tf_mipbias 0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [0 ms] * MEMORY USAGE: 83435 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 2 - r2_tf_mipbias 0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [478 ms] "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 83670 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 16971 ms * [prefetch] memory: 84911Kb * phase time: 17156 ms * phase cmem: 166241 K Сервер: Старт... * phase time: 211 ms * phase cmem: 166293 K Сервер: Загрузка симуляции жизни... * phase time: 21 ms * phase cmem: 166293 K Создание новой игры... * Creating new game... * Loading spawn registry... * 9048 spawn points are successfully loaded * Saving spawns... * Saving objects... * 17159 objects are successfully saved * Game all.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\all.sav' * New game is successfully created! * phase time: 4493 ms * phase cmem: 206786 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 76 ms * phase cmem: 206786 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 42 ms * phase cmem: 206810 K Открытие потока... * phase time: 10 ms * phase cmem: 206810 K Загрузка формы объектов... * phase time: 3674 ms * phase cmem: 279478 K Загрузка шейдеров... * phase time: 422 ms * phase cmem: 280354 K Загрузка геометрии... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 14030 verts, 164 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 718302 indices, 1402 Kb * phase time: 916 ms * phase cmem: 280762 K Загрузка базы пространств... * phase time: 1239 ms * phase cmem: 285200 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 144 ms * phase cmem: 285242 K Загрузка секторов и порталов... * Loading HOM: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom * phase time: 13 ms * phase cmem: 285432 K Загрузка ИИ объектов... - Loading music tracks from 'l01_escape_musics'... * phase time: 97 ms * phase cmem: 285471 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 481 ms * phase cmem: 293651 K Загрузка текстур... * t-report - base: 1444, 181283 K * t-report - lmap: 7, 7168 K * phase time: 7719 ms * phase cmem: 293651 K Клиент: Синхронизация... * phase time: 48 ms * phase cmem: 293651 K * [win32]: free[3171184 K], reserved[103988 K], committed[919068 K] * [ D3D ]: textures[188452 K] * [x-ray]: crt heap[293651 K], process heap[10561 K], game lua[26167 K], engine lua[158 K], render[0 K] * [x-ray]: economy: strings[3982 K], smem[28222 K] Intro start 271556 * MEMORY USAGE: 317321 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 2 - r2_tf_mipbias 0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [1390 ms] * MEMORY USAGE: 306641 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 2 - r2_tf_mipbias 0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [413 ms] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 2 - r2_tf_mipbias 0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [1306 ms] * MEMORY USAGE: 306773 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 2 - r2_tf_mipbias 0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [1350 ms] * MEMORY USAGE: 306819 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 2 - r2_tf_mipbias 0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [1328 ms] * MEMORY USAGE: 306886 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 2 - r2_tf_mipbias 0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [1269 ms] * MEMORY USAGE: 306917 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 2 - r2_tf_mipbias 0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [1272 ms] * MEMORY USAGE: 307555 K * Saving spawns... * Saving objects... * 17375 objects are successfully saved * Game 444.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\444.sav' * Saving spawns... * Saving objects... * 17367 objects are successfully saved * Game 555.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\555.sav' * Saving spawns... * Saving objects... * 17368 objects are successfully saved * Game 111.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\111.sav' - Disconnect - Destroying level DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1